EAC: At War

⭐ — (0 endorsements) 📥 6,008 downloads 📅 4/20/2018
⚪ Last updated 2018

By 76561198147801205 · Buildings, Gameplay, Military, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/18/2018 📅 Created: 4/20/2018

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Tired of sitting passively while your enemies bombard your planets? Need carrier ships that can launch strike craft early and stay back from the fight? Your bastion citadels feel underpowered when fully built out? This mod is focused on war and includes things like planetary cannons to fight orbital bombardment, nanite clouds to repair cannon buildings during bombardment, heavy defense platforms, ship sections, ship components, and other war-related items. NOTE: This mod is for 2. 1 only. Mods for 2. 2+ At War Suite of Mods Features Defensive Planetary Scatterguns and Cannons can now target transport ships while not under bombardment. Planetary Scatterguns can be set to target transports before other fleets using a planetary edict on the planet in question. Planetary Coil Scattergun building to take on enemy fleets in orbit. Fires 20 shots at a time. 35% chance to hit, 10 - 25 hull damage, 3 day cool-down. Unlocks with the Coilguns technology. Planetary Rail Scattergun building to take on enemy fleets in orbit. Fires 20 shots at a time. 40% chance to hit, 20 - 35 hull damage, 4 day cool-down. Unlocks with the Advanced Railguns technology. Planetary Proton Cannon building to take on enemy fleets in orbit. 50% chance to hit, 100 - 500 hull damage, 5 day cool-down. Unlocks with the Proton Launchers technology. Planetary Neutron Cannon building to take on enemy fleets in orbit. 60% chance to hit, 500 - 1500 hull damage, 7 day cool-down. Upgrade 1. Unlocks with the Neutron Launchers technology Planetary Tachyon Cannon building to take on enemy fleets in orbit. 70% chance to hit, 1000 - 5000 hull damage, 10 day cool-down. Upgrade 2. Unlocks with the Tachyon Lances technology All planetary cannons reduce Planetary Shield Generator bombardment protection by 15% so shots can get through the shield. Nanite Cloud technology to slowly rebuild destroyed cannon buildings. Takes between 4 and 6 months to rebuild. Nanites will destroy in-nanite repair buildings on occupation. Miniatu

📊 Mod Details

Game
Stellaris Mods
Author
76561198147801205
Version
N/A
Downloads
6,008
Endorsements
0
Category
Buildings, Gameplay, Military, Technologies
Created
4/20/2018
Updated
6/18/2018

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