Automatic Pop Migration [Outated - 2.2]

⭐ — (0 endorsements) 📥 38,295 downloads 📅 1/7/2019
⚪ Last updated 2020

By 76561198147801205 · Economy, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/7/2020 📅 Created: 1/7/2019

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Ambit has brought the mod up to 3.1+: Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2591166867 Is manually shifting around pops that are out of work and homeless getting you down? Want to get back to conquering the galaxy? This mod will find new planets for your out of work homeless pops so you don't have to. Future There are no planned updates to this mod. Features Turn on or off Automatic Pop Migration from the decisions panel on your capital world. Policy to determine if only targeting unemployed and overcrowded pops or all unemployed pops Policy to set habitability preference - either the default 60% minimum, an 80% minimum or allow any habitability Policy to force migrate based on low habitability. regardless of employment or housing status. A maximum of 3 pops per month. The last pop on planet will not move. NOTE: Increased risk of building destruction! Only resettles pops that are allowed to migrate. Also works for machine empires where migration is not allowed Cost per pop approximates resettlement cost which is defined at a job category level and is influenced by certain traits, civics, and traditions and will cost from 12.5 - 225 energy per pop . Finds new planets based on best habitability and won't move pops to planets with less than 60% habitability, if set by policy. New planets must have available housing and jobs. Can use a planet decision set a single planet as the preferred location for pops to move to. This costs 25 influence and 1000 energy to set. Planet must still have a habitability of greater or equal to 60% for the pop to move there if set by policy. Can use a planet decision to set planets to have a research, mining, food, or energy focus at the cost of 10 influence per planet. Pops that have traits that boost these jobs will be more likely to settle there. Can use a planet decision to migrate Toilers from Thrall-Worlds at the cost of 10 influence per planet. Can set a planet as not allowing pops to migrate in the cont

Ambit has brought the mod up to 3. 1+: Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2591166867 Is manually shifting around pops that are out of work and homeless getting you down? Want to get back to conquering the galaxy? This mod will find new planets for your out of work homeless pops so you don't have to. Future There are no planned updates to this mod. Features Turn on or off Automatic Pop Migration from the decisions panel on your capital world. Policy to determine if only targeting unemployed and overcrowded pops or all unemployed pops Policy to set habitability preference - either the default 60% minimum, an 80% minimum or allow any habitability Policy to force migrate based on low habitability. regardless of employment or housing status. A maximum of 3 pops per month. The last pop on planet will not move. NOTE: Increased risk of building destruction! Only resettles pops that are allowed to migrate. Also works for machine empires where migration is not allowed Cost per pop approximates resettlement cost which is defined at a job category level and is influenced by certain traits, civics, and traditions and will cost from 12. 5 - 225 energy per pop . Finds new planets based on best habitability and won't move pops to planets with less than 60% habitability, if set by policy. New planets must have available housing and jobs. Can use a planet decision set a single planet as the preferred location for pops to move to. This costs 25 influence and 1000 energy to set. Planet must still have a habitability of greater or equal to 60% for the pop to move there if set by policy. Can use a planet decision to set planets to have a research, mining, food, or energy focus at the cost of 10 influence per planet. Pops that have traits that boost these jobs will be more likely to settle there. Can use a planet decision to migrate Toilers from Thrall-Worlds at the cost of 10 influence per planet. Can set a planet as not allowing pops to migrate in the cont

📊 Mod Details

Game
Stellaris Mods
Author
76561198147801205
Version
N/A
Downloads
38,295
Endorsements
0
Category
Economy, Gameplay
Created
1/7/2019
Updated
2/7/2020

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