At War: Planetary Cannons 2.8.1 update

⭐ — (0 endorsements) 📥 5,480 downloads 📅 12/26/2020
⚪ Last updated 2020

By 76561198044516972 · Buildings, Gameplay, Military, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/26/2020 📅 Created: 12/26/2020

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

as requested i didnt change anything as the 2.6 version works still but ill be keeping it up to date through the future updates This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. This mod may be removed if he returns to the modding community and wishes it taken down to consolidate effort. Original Mod Original Description (links culled to avoid misdirection): ========================================== Tired of sitting passively while your enemies bombard your planets? Build some planetary cannons to fight back! These cannons target ships in orbit of your planet, both military craft and transports. Planetary cannons, don't leave home without them... installed. Note: Colossus do not enter orbit so they cannot be targeted. For that try At War: Planetary Defense Force which can send system-limited ships against them. Features Planetary Coilgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 35% chance to hit, 10 - 25 hull damage, 3 day cool-down. Unlocks with the Coilguns technology. Planetary Railgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 40% chance to hit, 20 - 35 hull damage, 4 day cool-down. Unlocks with the Advanced Railguns technology. Planetary Proton Cannon building to take on enemy fleets in orbit. 50% chance to hit, 100 - 500 hull damage, 5 day cool-down. Unlocks with the Proton Launchers technology. Planetary Neutron Cannon building to take on enemy fleets in orbit. 60% chance to hit, 500 - 1500 hull damage, 7 day cool-down. Upgrade 1. Unlocks with the Neutron Launchers technology Planetary Tachyon Cannon building to take on enemy fleets in orbit. 70% chance to hit, 1000 - 5000 hull damage, 10 day cool-down. Upgrade 2. Unlocks with the Tachyon Lances technology Planetary Gun Batteries and Cannons can target transport ships while not under bombardment. Planetary Gun Batteries can be set to target

as requested i didnt change anything as the 2. 6 version works still but ill be keeping it up to date through the future updates This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. This mod may be removed if he returns to the modding community and wishes it taken down to consolidate effort. Original Mod Original Description (links culled to avoid misdirection): ========================================== Tired of sitting passively while your enemies bombard your planets? Build some planetary cannons to fight back! These cannons target ships in orbit of your planet, both military craft and transports. Planetary cannons, don't leave home without them... installed. Note: Colossus do not enter orbit so they cannot be targeted. For that try At War: Planetary Defense Force which can send system-limited ships against them. Features Planetary Coilgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 35% chance to hit, 10 - 25 hull damage, 3 day cool-down. Unlocks with the Coilguns technology. Planetary Railgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 40% chance to hit, 20 - 35 hull damage, 4 day cool-down. Unlocks with the Advanced Railguns technology. Planetary Proton Cannon building to take on enemy fleets in orbit. 50% chance to hit, 100 - 500 hull damage, 5 day cool-down. Unlocks with the Proton Launchers technology. Planetary Neutron Cannon building to take on enemy fleets in orbit. 60% chance to hit, 500 - 1500 hull damage, 7 day cool-down. Upgrade 1. Unlocks with the Neutron Launchers technology Planetary Tachyon Cannon building to take on enemy fleets in orbit. 70% chance to hit, 1000 - 5000 hull damage, 10 day cool-down. Upgrade 2. Unlocks with the Tachyon Lances technology Planetary Gun Batteries and Cannons can target transport ships while not under bombardment. Planetary Gun Batteries can be set to target

📊 Mod Details

Game
Stellaris Mods
Author
76561198044516972
Version
N/A
Downloads
5,480
Endorsements
0
Category
Buildings, Gameplay, Military, Technologies
Created
12/26/2020
Updated
12/26/2020

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