Developing Planets - Play Tall!
⚪ Last updated 2018Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #24 of 28 Balance, Gameplay mods in this game by downloads
📋 About This Mod
This mod allows you to develop planets. It is inspired by EUIV’s province development feature, which allows countries with a few provinces to be able to match or even be better than countries with more but less lucrative provinces. Given that EUIV’s features aren’t currently available in Stellaris, the implementation is a different, but the principle of being able to improve your planets and it becoming more expensive the more you do it, but you still being able to get your planet to reach extraordinary levels of development if you focus on it enough, is maintained. Basically, I add an edict that is unlocked by colonial centralisation and can be used on any planet that is sufficiently developed, which I measure (for simplicity) by population: It needs 18 pops or max 2 free pop spaces left. The edict is fairly expensive, costing 200 influence and 5 energy/month, so it isn’t possible to use it on all planets all the time – the point is to make tall play more viable, so you can focus this on your core worlds and make them richer. The edict triggers a script that, each month for ten years, will randomly select a tile on the planet. If the tile is uninhabited, nothing happens. If it has no deposits, there is a chance that you will get the deposit that you are exploiting. If there is a level 1 deposit that is not the resource you are exploiting, it may be replaced with the one you are. This is the case for all levels of food resources for (non-assimilator non-caretaker) machine empires. Otherwise, level 1 deposits may be replaced by level 2 ones, level 2s by level 3s, level 3s by level 4s… I also make use of special deposits that give 6, 8 and 10 of their resource, and add some levels to Betharian and Alien Pet resources. If you use the edict enough, you will unlock them. The caveat is that the chance of the deposits actually being replaced shrinks by about a third for each level – so if there is a level 1 deposit, there is a 15% chance that it will be replaced by the hig
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198006725477
- Version
- N/A
- Downloads
- 1,553
- Endorsements
- 0
- Category
- Balance, Gameplay
- Created
- 11/2/2017
- Updated
- 1/30/2018
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