Potent Rebellions (3.3 currently discontinued)

⭐ — (0 endorsements) 📥 23,185 downloads 📅 8/16/2017
⚪ Last updated 2022

By 76561198006725477 · Balance, Fixes, Gameplay, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/23/2022 📅 Created: 8/16/2017

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

This mod significantly expands the Vanilla rebellion mechanics to make them a more significant threat to established empires. As it is, rebellions are fairly rare and pose virtually no threat whatsoever to your empire, as the revolutionaries start with huge disadvantages: They are one planet and have no fleet. Only in exceptional circumstances will they seek to join a larger empire. A successful revolution will also not impact on the likelihood of more planets revolting. One can therefore safely ignore unrest, or at least treat it as a minor annoyance. This mod changes all that, through several measures that basically buff revolts and add more reasons for revolts to happen: -Sow Unrest: Sow unrest in nearby planets using a planetary edict, unlockable by tech. Adds unrest and unhappiness modifiers to planets that are in range. -Subsidise Rebels: Successful rebellions will ask nearby countries that are hostile to the country they are rebelling from to subsidise them. These countries can also gift them a fleet if their own fleet is strong enough (at least 200). -Give the rebels resources: Rebellions are given a fleet based on their fleet capacity, an offensive army, unity (they used to start from scratch), and temporary modifiers that help them support their fleet and get themselves off the ground. However, without subsidies they will still not pose an existential threat unless there are multiple rebellions at once (which is now possible). -Revolt into bigger countries: Rebels will now merge into a bigger country wherever that makes sense. Previously, they would only join their original owners if they were a nationalist revolt or an egalitarian empire if they were slaves. Now, they will join any country that is of their species, including, say, one that has emerged via a revolt. -Introduce waves of unrest: If one planet successfully revolts, and you own other planets with high unrest, there is a chance (scaled by unrest levels and whether their grievance is the same) t

📊 Mod Details

Game
Stellaris Mods
Author
76561198006725477
Version
N/A
Downloads
23,185
Endorsements
0
Category
Balance, Fixes, Gameplay, Overhaul
Created
8/16/2017
Updated
2/23/2022

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