Ancient Cache of Technologies: Extra Defines and Changes

⭐ — (0 endorsements) 📥 64,182 downloads 📅 11/15/2020
🟡 Updated this year

By 76561198000535620 · Balance, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/7/2026 📅 Created: 11/15/2020

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #2 of 28 Balance, Gameplay mods in this game by downloads

📋 About This Mod

This ACOT Submod make changes to various defines and vanilla repeatables to make Stellaris fit with ACOT more. It can however be used without ACOT if you so desire. #Note : Not all changes are listed below, some may be missed, I will add them in as I remember lul. Gameplay Changes Combat Fallen Empire Decadence now increases every year by one but has its capped increased to 500. Planet regenerates health twice as fast, but takes twice as long to begin healing. Armies take higher damage from bombardments. Policy now has only 5 years cooldown period. Debris lasts twice as long, gives a lot more experiences but only provides 5% progress. Base Maximum megastructures that can be built increased to 5. Ships will try to readjust their positions based on their tactics much more often. High Tracking Ships will target high evasion ships much more often. Low Tracking Ships will try to avoid shooting at evasive ships. Starbases are much less likely to be targeted if there's defense stations protecting it. Army Morale Damage is reduced by roughly half. Morale is only considered low if below 30% (from 50%) Reduces fleet upgrade time by a lot, but reduces the refund costs for changing components. Leaders and Forces Increase Leader Level Cap to 20. (Requires stuff to increase Max Leader Level) Admirals are twice less likely to die in combat. Prevents generals from ever dying in ground combat (they are already not that useful, better to just make them not dead, besides they are supposed to strategize and lead, not throwing themselves into harm's way. Increases experience gains for both leaders, armies and ships. Improves stats from leader level and ship skill levels. Command Limit increased to 1000. (Obsolete since vanilla also does this now it seems) Naval Capacity increased to 99999. Starting Naval Cap increased to 40, I know you are relatively new to space travel, but come to @*!@ on, only 20 ships? :P Repeatables Reduces most non-economic repeatables to be capped at 20. Realigns

📊 Mod Details

Game
Stellaris Mods
Author
76561198000535620
Version
N/A
Downloads
64,182
Endorsements
0
Category
Balance, Gameplay
Created
11/15/2020
Updated
7/7/2026

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