Trackers Alliance Mission Board Fix
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #16 of 136 Miscellaneous mods in this game by downloads
📋 About This Mod
Why does this bug occur?
Script “SFBGS003_SQ_Bounty_QuestScript” is used in the following Trackers Alliance quests:
1. SFBGS003_BountyScannerQuest (FD00556E)
2. SFBGS003_BountyScannerQuest00 (FD0066B6)
3. SFBGS003_BountyScannerQuest01 (FD0066B5)
4. SFBGS003_BountyScannerQuest02 (FD006684)
5. SFBGS003_BountyScannerQuest03 (FD0066B3)
6. SFBGS003_MB_EliteBounty01_WantedDead (FD00004A)
7. SFBGS003_MB_EliteBounty02_WantedAlive (FD002838)
8. SFBGS003_MB_EliteBountySpace01TA (FD000051)
Whether or not a player progresses to the Wanted: Dead, Wanted: Alive, Wanted: Dead or Alive completion stage is controlled by keywords that get assigned. The assignment happens when the quest first starts up by the script “SFBGS003_SQ_Bounty_QuestScript” as seen below:
; When the Quest Starts, determinewhether the Bounty allows the NPC to be "arrested" (aka Captured Alive)
Event OnQuestStarted()
SetBountyWantedAV()
We can see this event simply runs a function. So, let’s look at that function below:
; Determines a bounty status and sets the AV for UI to use in the Scanner Display.
; 1. 0 = Wanted Dead OR Alive
; 2. 0 = Wanted Dead (only)
; 3. 0 = Wanted Alive (only)
Function SetBountyWantedAV()
Actor BountyTargetREF = BountyTargetAlias. GetActorRef()
int WantedBounty = 0
int NumBounties = SFBGS003_Bounties_Total. GetValue() as Int
; If Player hasn't completed 10 bounties, only offer Wanted: Dead orAlive bounties.
If NumBounties >= 10
WantedBounty = Utility. RandomInt(1,3)
WantedBounty = 1
Trace(Self, " NumBounties: " + NumBounties + ",WantedBounty (1=Dead or Alive, 2=Dead, 3=Alive): " + WantedBounty)
; Set the AV used by the UI
If BountyTargetREF == NONE
BountyTargetREF =BountyTargetAlias. GetActorRef()
Trace(Self, " BountyTargetREF set to none. Fixing ref to " + BountyTargetAlias. GetActorRef() )
BountyTargetREF. SetValue(SFBGS003_BountyWantedAliveAV, WantedBounty)
If WantedBounty <= 2
BountyTargetREF. AddKeyword(SFBGS003_Keyword_WantedDead)
Trace(self, "BountyTargetREF:" + BountyTargetREF + " has keyword " +
SFBGS003_Keyword_WantedDead)
If WantedBounty != 2
BountyTargetREF. AddKeyword(SFBGS003_Keyword_WantedAlive)
Trace(self, "BountyTargetREF:" + BountyTargetREF + " has keyword " +
SFBGS003_Keyword_WantedAlive)
Trace(Self, " WantedAV: " +BountyTargetREF. GetValue(SFBGS003_BountyWantedAliveAV) )
EndFunction
Unlike random crowd NPC bounties, the following quests
This small fix addresses a bug in Starfield's Trackers Alliance missions where non-lethal captures don't reward players and killing targets can fail objectives. It's a targeted quality-of-life patch for bounty hunters, with 169 endorsements and over 122k downloads, last updated January 2025.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Directly fixes a frustrating bug that breaks bounty hunting runs.
- Solid community trust with 169 endorsements and 122k downloads.
- Recently updated (January 2025) so likely works with current game version.
⚠️ Cons
- Niche fix—only affects Trackers Alliance missions, not general gameplay.
- Author notes it's an 'attempt'—may not cover all edge cases.
For Starfield players who grind Trackers Alliance bounties and hate losing rewards to buggy knockouts. Skip if you don't touch that content or want broader gameplay changes.
💡 Beginner Tips
- If using a mod manager, let it handle the file placement to avoid overwriting issues.
- Check the mod's comments section for any reported edge cases before relying on it.
- If you're on PC Game Pass, ensure mod support is enabled for your install.
📊 Mod Details
- Game
- Starfield Mods
- Author
- Korodic
- Version
- 3.1
- Downloads
- 122,206
- Endorsements
- 169
- Category
- Miscellaneous
- Created
- 1/9/2025
- Updated
- 1/15/2025
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