Ship Combat Revised

⭐ — (95 endorsements) 📥 37,830 downloads 📌 v1.0 📅 5/26/2024
🟡 Updated this year

By Itheral · Ships

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/28/2026 📅 Created: 5/26/2024
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #76 of 202 Ships mods in this game by downloads

📋 About This Mod

Includes 4 main files you may choose to use separately, but intended to be used all together. Loosely based on 'Ship Combat Overhaul' by gpgpgpgp, so some changes will be similar or the same.

In general, most non-turret weapons are buffed to the same damage output as their turret versions if they have one. Turrets now have increased ammo capacity before needing to reload, and will start reloading faster. All weapons are now scaled in such a way that Class C > Class B > Class A. Non-Auto weapons now more consistently do ~75% DPS of the primary damage type of the equivalent Auto.

Lasers get significant boosts to shield damage and a significant buff to max range. Most will exceed particle weapon range.

Ballistic weapons get a range boost as well, but will be the shortest of the weapon categories. Most are buffed in damage, either by reducing power cost and allowing more to be placed, or a straight damage improvement. (The Vanguard Hellfire Autocannon is already significantly over-tuned for its price and availability early, so that has been toned down to give others a change to shine.) In addition, all ballistic weapons are heavier than standard, typically between 10 for low power weapons to high 20's for high power turrets.

Particle weapons have a range reduction and slightly reduced close range damage in return for EM damage .

Missiles get a roughly 50% range increase (along with the ability to lock at further ranges). All get various degrees of damage boosts. Ammo capacity has been changed to match in game model, and reload time adjusted accordingly. All missile systems are increased in weight, typically 4-5x base weight. Projectile velocities are increased.

EM Weapons have various buffs depending on manufacturer. Extra damage, extra range, or added shield damage.

Starborn weapons get a substantial buff, both to NPC ships, and player ships. Beams now have EM damage, and are classified as both EM and Particle weapons. Torpedoes get a range increase, half as many shots with a reduction in charge time, and significantly increased damage to Hull/Shield/EM. Now classified as an Energy weapon (laser) instead of a missile.

All shields are given ~100% more health, with regen reduced to compensate. Some have slight adjustments to health or power requirements to place them more in line with each other. The 11 and 12 power shields are now more comparable to each other.

SHIP MODULES AND HABS

Structural components now provide hull value, at 5x per mass. All radiators also now provide some EM resistance for engines and shields in addition to hull.

Computer Cores and Engineering Bays provide other buffs to your ship.

Some landing gears have increased lander thrust to counteract increased weapon weights for smaller ships.

Cargo Halls and Storage Habs are given 80

🤖 AI-enhanced — based on mod data

Ship Combat Revised updates and re-balances ship combat in Starfield through tweaks to weapons, engines, reactors, and hab/structural components. With 95 endorsements and 37,830 downloads, it's a modestly popular overhaul for players seeking more balanced space battles. Last updated April 2026.

✨ Key Features

Updates and re-balances ship combat mechanics
Tweaks weapons, engines, reactors, and hab/structural components

📊 Pros & Cons

✅ Pros

  • Decent download count (37,830) shows real interest
  • Covers multiple ship systems for a holistic rebalance
  • Recently updated (April 2026) — likely compatible with current game version

⚠️ Cons

  • Low endorsement ratio (95) compared to downloads — may not be as polished
🎯 Is This For You?
For Starfield players who feel ship combat is unbalanced and want a broad tweak to weapons, engines, and reactors. Skip if you prefer minimal changes or want specific, documented overhauls.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check the mod's forum posts or comments for any reported issues before installing.
  • Make a manual save before adding the mod so you can revert if you don't like the changes.
  • If you use other ship mods, test for conflicts — this mod touches multiple systems.

📊 Mod Details

Game
Starfield Mods
Author
Itheral
Version
1.0
Downloads
37,830
Endorsements
95
Category
Ships
Created
5/26/2024
Updated
4/28/2026

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

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