Ship Builder Module Limit Remover - CCR

⭐ ⭐ (281 endorsements) 📥 27,238 downloads 📌 v1.1 📅 11/11/2023
⚪ Last updated 2023

By DOV103 · Ships

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/11/2023 📅 Created: 11/11/2023
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #94 of 202 Ships mods in this game by downloads

📋 About This Mod

Increases the module limit to 500 from vanilla limit of something like 130. So, it doesn't technically remove the limit but if you need more modules than that then son, I think you have a condition.

I uploaded this mod because, to my knowledge, there is not currently one available that supports the latest game version. I recommend checking out Synthlight's mods for removing various other Ship Builder limitations.

Compatibility/Notes

  • []Tested up to version 1. 7. 36 of Starfield with CCR 1. 3 and SFSE 0. 1. 5.

    []Since it just uses two native console commands, I don't anticipate any issues with other mods or game compatibility unless Bethesda changes the commands or something.

    []I think it's a stretch calling this a mod, but nonetheless, normal warnings apply: make game save backups, etc.

    []Only runs when opening the Ship Builder, so should persist through game save loads, etc.

    []I tried setting this to something higher like 9999 or even 1000, but it seems like just simply setting the limit higher (not necessarily using it) impacts game performance (especially when using heavier mods like Compact Ship Builder UI).

    Installation Instructions:

    • []Install Console Command Runner (see requirements).

    • Download with your favorite mod manager. (or manually download, unzip, and place the .toml file in your Starfield game directory/Data/SFSE/Plugins/ConsoleCommandRunner/)

🤖 AI-enhanced — based on mod data

This mod for Starfield removes the ship module limit using CCR, allowing players to build larger and more complex ships. It has 281 endorsements and was last updated in November 2023, making it a popular choice for ship builders.

✨ Key Features

Substantially increases the module limitation in the Ship Builder.
Uses CCR (Construction Crew Roster?) to achieve the limit removal.
Compatible with Starfield's ship building system.

📊 Pros & Cons

✅ Pros

  • Community-approved with 281 endorsements and over 27k downloads.
  • Simple concept that directly addresses a common frustration for ship builders.
  • Last updated recently (Nov 2023), so likely works with current game version.

⚠️ Cons

  • Description is minimal—no details on exactly how much the limit is increased.
  • May require CCR framework, which isn't explicitly linked or explained.
🎯 Is This For You?
For Starfield players who love ship building and want to push the limits of their creations. If you've hit the module cap and want more freedom, this mod is for you. Skip if you're fine with the vanilla limits or prefer gameplay overhauls.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have the latest game patch installed, as mods can break after updates.
  • If the mod doesn't work, check if you need to enable mods in the game settings.
  • Consider using a mod manager like Vortex or MO2 to keep track of your mods.

📊 Mod Details

Game
Starfield Mods
Author
DOV103
Version
1.1
Downloads
27,238
Endorsements
281
Category
Ships
Created
11/11/2023
Updated
11/11/2023

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

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