Scarcity

⭐ — (13 endorsements) 📥 224 downloads 📌 vv2.1 📅 2/3/2024
⚪ Last updated 2024

By youngneil1 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/10/2024 📅 Created: 2/3/2024
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #118 of 209 Gameplay mods in this game by downloads

📋 About This Mod

Challenge created simply - by scarcity of credits, ammunition, healing items, resources and Points of Interest as well as decreased Starpower regeneration rate and less short cuts to good equipment. Also, the player character gets 50% less

Changes

[]Rounds of all ammo types found on enemies or in containers are reduced to about 10% to 15% of their former quantity.

[]Ammo and Med/Trauma kit prices at vendors are at 400% of the original price, new in v1. 2: 7. 77mm at 800%

[]Adjusted in v1. 6: Nearly everything (weapons, armors, packs, helmets, junk, survey data slates, spaceships and ship components, aid items etc.) sells for 0. 1 percent, ie one promille, of its former value (mostly for only 1 symbolic credit). Only resources/crafting items/manufactured components and contraband retain their former sell value. Please note that the tool tip still shows the normal values (increased even in case of contraband or resources/crafting items/manufactured components), but the vendors will still only pay 0. 1 percent of these values.

[]Food heals for about 300% stronger hp effect (finetuned down a bit in v1. 4)

[]Various shortcuts to get eg a Wakizashi or a Va'ruun Painblade early on have been closed (you will find different items in their place instead)

[]New in v1. 1: Closed down a few easy to reach places where you could sell contraband without any risk of being scanned

[]Adjusted in v1. 6: Buying resources/crafting ittems/components for crafting/outpost building is 1000x times more expensive than before - get your own hands dirty on these rocks and critters :-). Again, please note that the tool tip shows 1000x times increased sell values for resources/crafting items/components, but the vendors will still only pay 0. 1 percent of these values.

[]New in v1. 2: Enemies will no longer drop their equipped armor, helmet or boostpack (vanilla had a 10% chance). They still might drop a piece of armor, helmet or boostpack as player character leveled extra loot (known as "death item"). The equipped items are based on NPC level, so it was too easy to farm those while being a low level player character. NPC still drop their equipped weapons (this gets balanced somewhat by ammo scarcity and increased ammo price though).

[]New in v1. 3: More adjustments to Loot Leveled Lists and specific NPC to make finding Va'ruun Painblades early on much more unlikely

[]New in v1. 4:  The player character gets 50% less health on each level up while the NPC get 50% more, compared to vanilla. This way, the game gets increasingly difficult the higher the player character levels up (and therewith encounters higher level NPC). Think of this as a dynamic, level dependent modifier to damage received and dealt. Long term challenge is guaranteed this way.

[]New in v1. 5: Vendors will sell as much ammo as in vanilla, still at the heftily increased prices though

[]New in v1. 6: Resources/crafting items/manufactured components can be sold at vanilla value again, making outpost mining/production a lucrative prospect (see also above).

[*]New in v1. 6: Doubled the EXP rewards for completing planet surveys (to counterbalance that there ar

📊 Mod Details

Game
Starfield Mods
Author
youngneil1
Version
v2.1
Downloads
224
Endorsements
13
Category
Gameplay
Created
2/3/2024
Updated
4/10/2024

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

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