Player Level Scaling
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #334 of 531 Gameplay mods in this game by downloads
📋 About This Mod
This mod allows grenades, mines, unarmed damage, melee weapon damage and weapon bash damage to scale with character level. It also provides a framework that allows mod authors to easily implement level scaling for their own perk entry points and effects.
There are several versions available, including one that only contains the bare framework in case that's all you need, and an all-in-one version which does it all.
The full version increases the damage of grenades, mines, unarmed hits and weapon bashing by +5% per level up to level 100. It increases melee weapon damage by +1% per level, which was implemented when melee weapons didn't have tiers yet and needed better scaling, but there is a version without melee weapon scaling if you'd like. I've done a good amount of testing and these values seem balanced, but I'm open to feedback. The damage scaling only affects the player, not NPCs who have their own damage scaling system.
The framework works by taking the unused Actor Value on your character called "Variable08" and modifying it to be equal to your character level every time you level up. Authors can then use the "Multiply 1 + Actor Value Mult" function in a perk entry point to make an effect scale with character level, as long as the user has this framework installed. If you're unsure of how to utilize it as an author then you can see my perk entry points for reference.
The mod does not override any vanilla records, and its scaling works independently of everything else. In the extremely unlikely event that the player's own personal Variable08 value ends up being used by Bethesda at some point, I'm still able to switch to another unused AV without too much trouble. Todd willing, I can say with high confidence that it won't cause any issues in the future.
I recommend checking out my complementary mod Skill Fixes.
That's all folks. Enjoy!
Player Level Scaling is a gameplay mod for Fallout 4 that makes grenades, mines, unarmed, melee, and weapon bash damage scale with character level. It also includes a framework for mod authors to implement level scaling for their own perks. With 532 endorsements and recent updates, it's a solid choice for players wanting more impactful combat as they progress.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 532 endorsements and over 16k downloads.
- Active development, last updated October 2024.
- Useful for both players and mod authors thanks to the included framework.
⚠️ Cons
- Only affects specific damage types—ranged weapons are not covered.
- May conflict with other gameplay overhaul mods that alter damage scaling.
- Requires a new game or careful load order to avoid balance issues.
For Fallout 4 players who want melee and explosive builds to stay viable at higher levels. Also for mod authors looking to add level scaling to their own perks. Skip if you prefer static damage or only use ranged weapons.
💡 Beginner Tips
- Place this mod early in your load order to avoid conflicts with other gameplay mods.
- If you use a mod manager, let it handle the installation to keep your load order clean.
- Test with a high-level character to see the damage scaling in action before starting a new playthrough.
📊 Mod Details
- Game
- Starfield Mods
- Author
- Argonil
- Version
- 1.3
- Downloads
- 16,329
- Endorsements
- 532
- Category
- Gameplay
- Created
- 11/23/2023
- Updated
- 10/19/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Starfield Mods
Download from Nexus.
📖 Full step-by-step install guide for Starfield →
Visit the official mod page for specific installation instructions for this mod.
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