(Missile) Lock On Range Extended
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #195 of 531 Gameplay mods in this game by downloads
📋 About This Mod
So in Starfield, space combat can begin at 6000 meters, as that is when the enemy appears on your hud and the auto-aim lets you fire your weapons (particle beams, lasers, ballistics).
But not missiles. Oh no. Missiles need to lock on first. And for some reason, the max lock on range is 2000 meters. So you can start lobbing bullets and lasers at your enemy, and potentially destroy them, before your missiles can ever lock on.
This seems strange to me. Missiles are supposed to be long range weapons, right? More long range than lasers and bullets?
Bethesda seems to agree, since the "range" on missile weapons is longer than the other categories (up to 4800 or something with the right perks).
So missiles have 4000+ range, longer than any other weapon, but they can only lock on under 2000 meters.
Not anymore.
This mod increases lock-on range to 5000 meters. That gives you 1000 meters from detecting the enemy before you or they can start lobbing missiles. And, with the right perks, max missile range is around 4800 anyway.
This works for the Targeting Mode as well, since this is linked to Lock On in the game files (so a side effect of this mod is that you can snipe your enemy's engines from farther away too). But even if you don't have the Targeting Control System perk, this mod still lets missiles lock on from farther away.
Extends missile lock-on range from 2000 to 5000 meters, allowing missiles to engage targets at their full range. A simple gameplay tweak for players who want longer-range engagements. With 317 endorsements and 38,903 downloads, it's a popular quality-of-life mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Simple and effective – doubles the lock-on range, making missiles way more useful in long-range fights.
- Community-approved with 317 endorsements and nearly 39k downloads – clearly a lot of players dig it.
- Lightweight gameplay tweak that doesn't overhaul anything else, so it's low-risk to install.
⚠️ Cons
- Only affects lock-on range – if you were hoping for missile damage or tracking changes, this isn't it.
- Last updated in January 2025 – might not be compatible with future game patches, so keep an eye on updates.
For players who love using missiles but hate how the default lock-on range limits their effectiveness. If you're into long-range combat or just want to make missiles more viable, this is a must-have. Skip if you prefer close-quarters gameplay or want more comprehensive missile overhauls.
💡 Beginner Tips
- Check if your game version is compatible – the mod was last updated in January 2025, so if you're on a newer patch, test it out.
- Since there are no install instructions, just drop the files into your mod folder and see if it works – most simple tweaks like this are plug-and-play.
- If you're using other missile mods, load order might matter – try placing this one after other gameplay overhauls to ensure it takes effect.
📊 Mod Details
- Game
- Starfield Mods
- Author
- LaidBackNinja
- Version
- 1.0
- Downloads
- 38,903
- Endorsements
- 317
- Category
- Gameplay
- Created
- 1/14/2025
- Updated
- 1/14/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Starfield Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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