Immersive Landing Ramps

⭐ ⭐⭐ (1,818 endorsements) 📥 181,683 downloads 📌 v3.1.0 📅 1/12/2024
🟡 Updated this year

By skinnypig2 · Ships

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/7/2026 📅 Created: 1/12/2024
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #16 of 202 Ships mods in this game by downloads

📋 About This Mod

All vanilla landing bay modules have been split into two variants: A and B. Both variants are identical, except for how their landing ramps are configured. A variant landing bay modules retain their vanilla landing ramp auto-deploy functionality. All ships in the Settled Systems are constructed with A variant landing bay modules. B variant landing bay modules come equipped with landing ramps configured for manual control. Manually controlled landing ramps stay closed when you land your ship. They can be controlled via a console in the landing bay, a remote control item, or by talking to Vasco. B variant landing bays can be installed at any ship builder carrying the respective A variant module.

To operate a landing ramp configured for manual control from inside the landing bay, activate the Ramp Control Console. The Ramp Control Console is usually found on the left side of the bay when exiting your starship, oriented towards the ramp.

To operate a landing ramp configured for manual control from outside the landing bay, ask Vasco to operate your ramp for you or equip your Ship Ramp Remote.

Vasco will be able to open and close your starship's landing ramp once he's been hired to your crew. The dialogue prompt to ask him to operate your ramp will appear when you're within 40 meters of your ship.

Your Ship Ramp Remote will be deposited into your starship's cargo hold after you have equipped any B variant landing bay. It is classified as a quest item, meaning you cannot remove it from your inventory once you retrieve it from the cargo hold.

Please install using a mod manager. I personally use and highly recommend Mod Organizer 2.

You can, of course, install this mod manually or with Vortex if either are your preference and you know how.

Minimally overwrites the Generic Base Forms and Constructible Objects of all vanilla landing bay modules. Please load Immersive Landing Ramps below, or at a higher priority than, any other mods which modify these records.

Natively compatible with Landing Bay Cargo Access. Cargo panels will automatically appear in all B variant landing bays.

Not fully compatible with Landing Animation Reloaded. Both mods can function simultaneously, but ship landings governed by LAR will revert B variant landing bays' behavior to their vanilla auto-deploy function.

I've been working on this for weeks and am so excited to finally get it out!! This was my first time writing my own papyrus script, and though it's not too complex, I'm really happy with how it came out. I got lots of help from the people over at r/starfieldmods and couldn't have done this without their input. The final piece of this mod which had kept me stumped for weeks was keeping the ramp closed whenever you landed somewhere, so I finally happened to figure that out just a few hours ago

🤖 AI-enhanced — based on mod data

Adds a new landing bay type where the ramp stays closed on ship landing, giving players manual control via a bay panel, a remote, or by talking to Vasco. A niche quality-of-life mod for Starfield players who want more control over their ship's entry sequence.

✨ Key Features

Adds a new type of landing bay with a ramp that stays closed on landing.
Allows manual ramp control via a panel inside the bay.
Allows manual ramp control via a remote.
Allows manual ramp control by talking to Vasco.

📊 Pros & Cons

✅ Pros

  • Community-approved with 1,818 endorsements and over 181k downloads.
  • Adds a unique gameplay mechanic not present in vanilla—manual ramp control.
  • Multiple control methods (panel, remote, Vasco) offer flexibility for different playstyles.

⚠️ Cons

  • Requires finding or crafting the new landing bay—no details on how to obtain it.
  • May conflict with other ship mods that alter landing bay behavior—no compatibility info.
🎯 Is This For You?
For Starfield players who want more immersive ship entry and enjoy fiddling with ship systems. Skip if you prefer fast, automatic landings or don't care about manual ramp control.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check your ship builder for the new landing bay under the 'Landing Bay' category.
  • If you use mods that change ship landing behavior, test this mod in a new save to avoid conflicts.
  • Talk to Vasco to control the ramp if you can't find the panel or remote.

📊 Mod Details

Game
Starfield Mods
Author
skinnypig2
Version
3.1.0
Downloads
181,683
Endorsements
1,818
Category
Ships
Created
1/12/2024
Updated
4/7/2026

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

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