Cyclic Explosives

⭐ — (10 endorsements) 📥 203 downloads 📌 v1.03 📅 2/5/2026
🟡 Updated this year

By HolonautWorkshop · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/19/2026 📅 Created: 2/5/2026
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #155 of 210 Gameplay mods in this game by downloads

📋 About This Mod

Cyclic Explosives transforms standard ordnance into rechargeable tactical abilities. Convert your finite explosives into rechargeable assets.

Greetings, Grenadiers!

Reliance on finite munitions is a massive drain on mission yield and individual survivability. Are you tired of your high intensity engagements lacking explosive fragmentation? Does the cost of restocking explosives exceed your quarterly loot revenue?

We have successfully integrated an automated fabrication loop directly into your tactical harness. Introducing Cyclic Explosives, a revolutionary advancement in combat sustainment designed to eliminate the logistical bottleneck of finite ordnance.

By utilizing localized molecular printing, your explosives are transformed from consumables into rechargeable assets. This system initiates a reconstruction cycle, ensuring your next tactical solution is always being fabricated.

●Automatic Recharge: Integrated automatic recharge logic for all standard and non standard explosive types. (System is compatible with explosives from most other mods)

●Skill Synergy: Recharge speed scales with your Demolitions perk, rewarding specialized training. (Rank 0: 40 seconds, Rank 1: 35 seconds, Rank 2: 30 seconds, Rank 3: 25 seconds, Rank 4: 20 seconds)

●Stack Merging\Instant Recharge: To prevent mine harvesting you're limited to carrying one type of each explosive, if you pick up an explosive type that you're already carrying it will merge with your current explosive. However if you pick up an explosive during a recharging period it will replenish your ordinance immediately.

●Acoustic Telemetry: Audio cue provides a real time update for fabrication cycle completion.

●Ordnance Density Protocol: Actively deployed mines are capped at 6 units to prevent "save-file entropy." Deployment of a 7th unit automatically decommissions the oldest active asset.

Your inventory now includes a Cyclic Explosives Settings Device (found in the Aid category) to ensure hardware meets your specific needs. This device can also be crafted at the industrial workbench if lost or removed.

● Normal Mode: The standard experience. Balanced tactical cooldowns. (40s - 20s)● Survivalist Mode: Hardcore logistics. Extended cooldowns for punishing combat. (60s - 30s)

● Easy Mode: Arcade action. Rapid fabrication for high speed sustainment. (30s - 10s)

● Instant Mode: Bypasses recharge timers for continuous, zero-latency healing. (Cheat mode)

● Telemetry Filter: Toggle text corner notifications ON or OFF to suit your HUD requirements.

This mod converts explosives into rechargeable abilities. To avoid losing your inventory, please note:

●Sell Your Duplicates: Sell all extra grenades/mines before installing. The mod only supports one of each explosive

📊 Mod Details

Game
Starfield Mods
Author
HolonautWorkshop
Version
1.03
Downloads
203
Endorsements
10
Category
Gameplay
Created
2/5/2026
Updated
2/19/2026

🔧 How to Install Starfield Mods

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