Cockpits and Crew Habs Rebalanced
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #199 of 202 Ships mods in this game by downloads
📋 About This Mod
Mod v 1. 2 for game versions 1. 12. 30. 0, 1. 12. 32. 0 and 1. 12. 36. 0
Mod has now been made with CK. Unfortunately since the last update the mod stopped changing the new empty habs. It should be ok to update on an existing save, but I can not promise it will not cause issues, recommended to not update until ready for a new character.
One thing that has bothered me about the crew distribution among the cockpits and habs is the amount of seating versus the number of crew that hab can support. For instance, the Nova Galactic Control Station 2x1 holds 4 crew yet can seat 7...well with this mod it now can sustain 7 crew. All modules either stayed the same or increased crew count. Except, the Deimos Phobos series cockpit is downgraded from 2 crew to 1, as it only has a single seat. As a bonus I have added 1 crew to each of the top reactors by model. So best A reactors will now allow 2 rather than 1 crew. If using StarUI Ship Builder mod be sure to check out the known Incompatibilities section below.
Changes made by this mod are in an ods and pdf files under Miscellaneous as well as in the images section.
Installation
Use your favorite mod manager or add the esm to your Data folder
Known Incompatibilities
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[]Anything that alters the cockpits, crew habs and reactors.
[
]StarUI Ship Builder at Starfield Nexus - Mods and Community (nexusmods.com)
; Use internal stored vanilla ship part values. This considerably improves the list display speed, but may not always reflect the current game value - or modded values.
bUseInternalVanillaStats = 0
This mod will work well with my Ship Commander Extraordinaire at Starfield Nexus - Mods and Community (nexusmods.com) mod that increases amount of crew you can command to 15.
Please check out my ship building tutorials on Youtube (37) cfs 111 - YouTube
XEdit . 25% of mod rewards goes to ElminsterAU
Cockpits and Crew Habs Rebalanced is a small balance mod for Starfield that fixes the inconsistency where computer core habs have 4 crew stations but only add 1 crew member. It adjusts crew capacity to match the number of stations, making ship building more logical. With 172 endorsements and recent updates, it's a niche fix for players who care about crew mechanics.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fixes a real annoyance for ship builders—no more wondering why your habs are lying to you.
- Small and focused, so it won't bloat your load order.
- Community-approved with 172 endorsements, so it's proven to work for others.
⚠️ Cons
- Only addresses crew capacity—if you're looking for broader ship rebalancing, this won't cover it.
- May conflict with other mods that alter crew mechanics or ship hab stats.
- Limited to cockpits and crew habs, so other ship parts remain unchanged.
For Starfield players who love ship building and want crew numbers to make sense. If you've ever been frustrated by a hab that shows 4 stations but only adds 1 crew, this is for you. Skip if you're happy with vanilla crew mechanics or want a more comprehensive ship overhaul.
💡 Beginner Tips
- Make sure to place the mod in your Data folder or use a mod manager like Vortex for easy installation.
- If you're using other ship mods, check load order to avoid conflicts—put this one after major overhauls.
- Test in ship builder to see the new crew numbers before committing to a build.
📊 Mod Details
- Game
- Starfield Mods
- Author
- cfs111
- Version
- 1.2
- Downloads
- 6,347
- Endorsements
- 172
- Category
- Ships
- Created
- 3/17/2024
- Updated
- 6/16/2024
🔧 How to Install Starfield Mods
Download from Nexus.
📖 Full step-by-step install guide for Starfield →
Visit the official mod page for specific installation instructions for this mod.
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