Configurable Commentary Rate Slider

⭐ ⭐⭐ (3,898 endorsements) 📥 372,003 downloads 📌 v1.2L 📅 7/25/2020
⚪ Last updated 2021

By Roadhouse699 at 2am · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/4/2021 📅 Created: 7/25/2020
⚠️ Install Order · 6 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 SkyUI Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #43 of 136 User Interface mods in this game by downloads

📋 About This Mod

Skyrim LE Version

Very recently, I released a mod that makes Lydia an actually interesting character. An issue that a lot of people had with it, however, was that Lydia talked way too much in the earlier versions. To counter this problem, I made a SkyUI menu that allows the player to change the likeliness that Lydia will say something when the game permits her to.

There is a fundamental issue with this: What happens if despite setting that likeliness slider to a very low point, Lydia defies the odds and keeps saying idle lines at a high frequency? There was no hard stop against idle lines, just a decrease in likelihood.

To fix this, I've made a whole new mod that won't only work with Lydia, but every single character with randomized commentary. Mjoll the Lioness? Works for her. Erandur? Bandits who sing songs about frowning orcs and women as fair as springtime evenings on old Stros M'Kai? Works for them.

As far as other follower mods go, it should be noted that many follower mods use idle lines for quest progression or triggering random scenes (I've never used that methodology myself and haven't looked at the architecture of every mod). A lot of the bigger names use this methodology, from what I've been told, so you probably shouldn't use this mod alongside any major follower mod. If you ignore that and have problems with quest progression in a follower mod, try disabling this mod or dropping comment frequency way up (to lower numbers). Don't re-install the mod on a save where you uninstalled it.

Let me explain how this actually works. There are two factors that determine when characters will make a comment: The conditions attached to the line of dialogue itself, and two game settings, fIdleChatterCommentTimer and fIdleChatterCommentTimerMax. Dialogue conditions can rely on a whole manner of things, such as an NPC's equipment, their location, the player's progress in a quest, when the last time they said that line was, or even a simple percentage, which is how I made the configuration for the Lydia mod; changing the percent chance she'd say something. The two aforementioned game settings, however, are the minimum and maximum time after their previous comment that a character will make another, if the conditions for the dialogue are met. By default, these times are 10 and 20 seconds.

In simpler terms, every 10 to 20 seconds, the spirit of Todd Howard appears in your follower's head and secudes them into making a comment. Fleetwood Mac plays, the whole nine yards. Attached to each individual comment they could make are conditions to stop them from saying certain things at certain times, as well as a percentage that determines the likelihood of your follower falling victim to the immeasurable charm of Todd Howard and making their remark.

That happens every 10 to 20 seconds, further pro

🤖 AI-enhanced — based on mod data

A SkyUI configuration menu that lets you adjust the frequency of idle dialogue from followers and NPCs in Skyrim. With 3,898 endorsements and 372,003 downloads, it's a popular quality-of-life tool for players who find NPC chatter repetitive or want more control over it.

✨ Key Features

Adds a SkyUI configuration menu to control idle dialogue frequency
Affects idle dialogue from followers and other NPCs
Simple to use with no complex settings

📊 Pros & Cons

✅ Pros

  • Huge community trust (3,898 endorsements, 372k downloads)
  • Solves a real annoyance—NPC chatter—without overhauling dialogue
  • Lightweight UI mod that doesn't touch gameplay balance

⚠️ Cons

  • Last updated in 2021—may not be compatible with the latest Skyrim patches or SkyUI versions
  • Only adjusts frequency, not the actual dialogue lines or variety
  • Requires SkyUI, so it's not for players who avoid UI mods
🎯 Is This For You?
For Skyrim players who love having followers but are tired of hearing the same idle lines every five minutes. Also great for roleplayers who want to control the atmosphere by reducing or increasing NPC chatter. Skip if you're on console or don't use SkyUI.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have SkyUI installed and that it's up to date, as this mod relies on its MCM framework.
  • After installing, load your save and open the MCM menu to find the new 'Commentary Rate Slider' option—adjust it to your liking.
  • If you're using a mod manager like Vortex or MO2, let it handle the file placement to avoid overwriting other UI mods.

📊 Mod Details

Game
Skyrim Mods
Author
Roadhouse699 at 2am
Version
1.2L
Downloads
372,003
Endorsements
3,898
Category
User Interface
Created
7/25/2020
Updated
1/4/2021

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

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