Clean Loading Transitions

⭐ — (58 endorsements) 📥 1,081 downloads 📌 v1.0.3.0 📅 8/31/2026
🟢 Updated this month

By ahzaab · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/2/2026 📅 Created: 8/31/2026
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.4% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 13 days after the latest game patch — actively maintained
  • 🏆 #98 of 142 User Interface mods in this game by downloads

📋 About This Mod

Removes the normal Skyrim loading screen so the user does not have to experience yet another menu. Loading still runs but instead of a back screen you see the current cell transition directly to the next cell. I also added a loading

Clean Loading Transitions

Description

Clean Loading Transitions gives the user a better loading experience (in my opinion).  Instead of always seeing the loading screen, the models and the mist in the background, this mod keeps you immersed.  When loading you continue to see the last cell until loading is complete.  After loading, the screen cleanly transitions to the next cell.

If a cell is already in memory, the experience is even faster.  Depending on your PC performance, you should see an almost immediate transition from one cell to another without seeing any black screen.

If the cell is not in memory, the experience is similar, but with the addition of the loading progress bar and the tips.

No ESP and no Papyrus scripts.

Configuration

Settings are stored in:

Data/SKSE/Plugins/SkyrimLoadProgress.toml

The included TOML file explains every setting.

You can change:

  • []Progress meter X and Y position.[/]

    []Progress meter width.[/]

    []Whether blur is enabled.[/]

    []Blur strength.[/]

    []Transition delays and fade times.[/]

    []The default transition used when a cell is not in memory.[/]

    []Fixed or dominant transition colors.[/]

    []Transition rules based on Cell Editor IDs.[/]

    Cell rules are not case-sensitive. They support and ? wildcards.

    Requirements

    • []SKSE64[/]

      []Address Library for SKSE Plugins[/]

      []Microsoft Visual C++ Redistributable 2015–2022, x64[/]

      Skyrim VR has not been tested.

      Installation

      Mod Organizer 2 or Vortex

      • []Install the archive using your mod manager.[/]

        []Enable the mod.[/]

        []Make sure SKSE64 and Address Library are installed.[/]

        There is no ESP to enable or sort.

        Manual installation

        Copy the archive's Data folder into the Skyrim installation folder.

        The following files should be installed:

        • []Data/SKSE/Plugins/SkyrimLoadProgress.dll[/]

          []Data/SKSE/Plugins/SkyrimLoadProgress.toml[/]

          []Data/Interface/SkyrimLoadProgress/LoadingProgressMeter.swf[/]

          []Data/Interface/Exported/SkyrimLoadProgress/LoadingProgressMeter.swf[/]

          Compatibility

          Mods that change or hook the following systems may conflict:

          • []LoadingMenu[/]

            []FaderMenu[/]

            []MistMenu[/]

            []Loading image-space modifiers[/]

            []The DirectX Present function[/]

            []The same world-rendering or ScaleForm-rendering functions[/]

            I have tested and accounted for Community Shaders.  If you have issues, make sure you mentioned whether or not you are using Community Shaders.  It's a fantastic (and I think essential) mod and I want to make sure I always support it

            Known Limitations

            • []Some pop-in may be visible while fading into the next cell.  This will depend on your PC performance and the cell being loaded[/]

              []Carriage fast travel forces fade to black in papyrus.  I left that the same, although the loading menu is still hidden.[/]

              Troubleshooting

              The log is written to the normal SKSE log folder as:

              SkyrimLoadProgress.log

              When reporting a problem, include:

              • []SkyrimLoadProgress.log[/]

                []Your exact Skyrim version[/]

                []Your SKSE version[/]

                []Your Address Library version[/]

                []Your SKSE plugin list[/]

                []Whether you use ENB, ReShade, or Community Shaders[/]

                Uninstallation

                Disable or remove the mod through your mod manager.

                The mod does not store anything in your save files.

                My Other Mods

                []moreHUD SE[/]

                [][url=https://www.nexusmods.com/skyrimspecialeditio

📊 Mod Details

Game
Skyrim Mods
Author
ahzaab
Version
1.0.3.0
Downloads
1,081
Endorsements
58
Category
User Interface
Created
8/31/2026
Updated
9/2/2026

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