Zee's Strategic Resource Overhaul

⭐ — (0 endorsements) 📥 6,647 downloads 📅 2/24/2019
🟡 Updated this year

By 76561197999583179 · Mod, AI, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/10/2026 📅 Created: 2/24/2019

🔍 Analysis

  • 👍 0.0% endorsement rate
  • ✅ Updated 65 days after the latest game patch — actively maintained
  • 🏆 #21 of 44 Mod, AI, Gameplay mods in this game by downloads

📋 About This Mod

It makes me really sad that Firaxis introduced this awesome new resource management feature in GS and then barely utilized it. It's also been a long-time disappointment that certain resources like Iron and Horses become completely pointless after an era or 2. This mod aims to fix these shortcomings without completely changing the vanilla experience. Overview =================================================== Not every unit has resource costs, and this is for the same reason they don't in vanilla; proper gameplay balance. But the units that do require resources will now require a wider variety of resources and make resources stay relevant in as many eras as is possible. Additionally, the amount of resources required to build a unit will vary based on its relative strength, generally increasing with 'stronger' more impactful units relative to their era. When realistic resources can be assigned to a unit they will be, but gameplay will always come first over realism for me. This means making certain concessions, like Aluminum as a maintenance resource on aircraft instead of Oil. The gameplay will be much more balanced, even if its slightly less immersive. You will need to plan and manage your resources. Protecting your strategic resources is going to be very important during times of war. Trade agreements and reliable allies allowing you to freely import needed resources will mean something. Those new economic cards will suddenly see use. The city-states you choose to overlord will find you checking supplied strategic resources much more closely. More focus will need to be made on balancing resources that double as fuel, you may find a blend of coal and oil power plants necessary. You may also find yourself wanting to shut down power plants if war efforts demand more resources than your infrastructure can handle. (See my other mod for this). Enjoy the new challenge! Other Details =============================================== Horse usage all the way up through the In

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561197999583179
Version
N/A
Downloads
6,647
Endorsements
0
Category
Mod, AI, Gameplay
Created
2/24/2019
Updated
7/10/2026

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