Ministry Samurai - Red Guard Animations
⚪ Last updated 2024⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #106 of 310 Gameplay mods in this game by downloads
📋 About This Mod
A bunch of the Red Guard Samurai's animations retargeted for Wolf. This mod covers a lot, from basic attacks, to defense, various Combat Arts, and other miscellaneous animations (<1. 002).
I've decided to redo every single animation for this mod, from attacks to movement, and other things. Attacks are now all timed to be exactly like vanilla attacks, so gameplay should be a lot, a lot better than before.
Attack speed was the biggest concern for me. Fighting in Sekiro is a lot quicker than Souls games, and Wolf is a lot weaker than his enemies. Souls games have a large variety of weapons that all move at different speeds, while Wolf has (mainly) one. He needs to move and attack fast to keep up in fights. In this mod and my others, I did try and speed up retargeted animations to better suit Wolf, but it was not good enough. I've also redone my Red Guard moveset, but I'm not sure about the status of Isshin's. I started working on Isshin's first, but after a while I was dissatisfied with it. Another key thing to focus on is the movement of the animations. They need to move like Wolf's attacks (in my opinion) to feel proper (i.e. distance covered per attack, it's another major concern I should've seen long ago).
I redid my Lone Shadow/Red Guard movesets because they're my favorite enemies in Sekiro, and I've wanted to do them for a long time. I left my previous versions unattended because I lost interest in modding, and now I think I will start working on things again. I'll probably leave up my other movesets for now, but know that I will probably redo them as well, making them fully match the speed of Wolf's original attacks and fixing some other things.
Issues
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[]The game crashes on startup if too many .hkx files are replaced. Since we downgrade from 2018 Havok to 2016 with an unofficial tool instead of directly exporting to 2016, this happens. My current solution is to only replace offensive/defensive animations.
[
]The Left Weapon will be active in most animations (e.g. Wolf performing a deathblow where he holds his Kusabimaru with both hands). There are a lot of animations for Wolf, and I don't feel like going through every single one of them and adjusting them to solve this. I'm glad enough to have finally solved the Left Weapon shown in Friendly areas problem that's bugged me. And adjusting the animations with the OverrideWeaponModelLocation TAE already present was time consuming enough.Merging
Animations
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[]It's probably best to open up DSAnimStudio and preview the animations for yourself; there's a lot I've changed.
I've named many of the TAEs for easier navigation and reference.
TAEs (1. 002)
[]a00 (Sheathed animations, search for OverrideWeaponModelLocation)
[]a100
[]a102
[*]a103 (Sheathed animations, search for Overr
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[]It's probably best to open up DSAnimStudio and preview the animations for yourself; there's a lot I've changed.
Adds a new warrior of the Central Forces to Ashina with custom animations. A niche gameplay mod for Sekiro fans seeking fresh enemy variety, with modest community traction (58 endorsements).
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fresh enemy type for players who've mastered the base game.
- Custom animations add visual flair to combat.
- Decent download count (3,352) shows interest despite low endorsements.
⚠️ Cons
- Only 58 endorsements—might be rough around the edges.
- Last updated in early 2024—could be outdated if the game has patched since.
For Sekiro veterans who want new challenges and have exhausted the vanilla enemies. If you're a mod collector looking for unique content, this adds a fresh face. Skip if you prefer lore-friendly or lore-rich additions—this one's light on details.
💡 Beginner Tips
- Back up your save before installing any gameplay mod to avoid surprises.
- Check if the mod requires a mod loader like Sekiro Mod Engine—if so, install that first.
- Read the mod's forum posts or comments for any known issues or load order tips.
📊 Mod Details
- Game
- Sekiro Mods
- Author
- zpdmiller
- Version
- 1.002
- Downloads
- 3,352
- Endorsements
- 58
- Category
- Gameplay
- Created
- 8/25/2023
- Updated
- 2/24/2024
🔧 How to Install Sekiro Mods
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