Hoarah Ogre and Seven Crucible Spears
⚪ Last updated 2024⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #30 of 36 Utilities mods in this game by downloads
📋 About This Mod
Some Elden Things for Sekiro.
Most of Hoarah Loux's animations retargeted to the Chained Ogre. Also available are two "beta" mods I created for fun.
Issues with the Hoarah Ogre Mod
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[]The Grab animations chain into midair animations if they don't kill. Still working on this
[
]The Right Arm Grabbed animation has the player teleport to the ground if not on a flat surface/up if it goes under the ground. Still working on this[]The lock on target can be switched while grabbed, so the camera switches from Chained Ogre to other targets. It doesn't "break"; you can still re-lock onto the Chained Ogre. Still working on this
Notes about Seven Crucible Spears
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[]The weapon bone isn't perfect. It's not always held properly in the animations. Weapons held in two hands in general is just a difficulty across my projects. It's not that noticeable but I thought I'd put this here before you decide to tell me about it
[]I was planning on using the Parried animation but the Seven Ashina Spears use the same Deflect>Posture Broken animation as the Samurai General (since they're using the same .anibnd file)
[]I wanted to use the Crucible Grabbed animation for the Seven Ashina Spears, but editing Params wasn't enough, so I just made the animation a punch (I know HKS editing is possible but I know nothing about it)
[]I also planned on using the Riposte animations for both Wolf and the Seven Ashina Spears, but again the Seven Ashina Spears share the same animations with the Samurai Generals
Also available are the params/tae/sfx/sound files for merging with other mods.
The animations are named as they are in the original Elden Ring ANIBND file. I've documented all their names here in case you do not have Elden Ring installed:
BASIC MOVEMENT
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[]a000_000020.hkx - Idle
[]a000_002000.hkx - Walk Forward
[]a000_002001.hkx - Walk Backward
[]a000_002002.hkx - Walk Left
[]a000_002003.hkx - Walk Right
[]a000_002100.hkx - Jog Forward
ATTACKS
[]a000_003000.hkx - Swipe Up
[]a000_003002.hkx - Double Slash
[]a000_003004.hkx - Leg Sweep
[]a000_003005.hkx - Jump Stomp
[]a000_003006.hkx - Double Fist Slam
[]a000_003007.hkx - Long Slash
[]a000_003008.hkx - Left Slash
[]a000_003010.hkx - Long Slashes
[]a000_003011.hkx - Swipe Up
[]a000_003012.hkx - Jump Hand Slam
[]a000_003013.hkx - Move Forward Swipe Up
[]a000_003016.hkx - Quick Double Arm Grab
[]a000_003017.hkx - Starting Grab
[]a000_003018.hkx - Stomp
[]a000_003019.hkx - Right Arm Grab
[]a000_003020.hkx - Arm Cross Grab and Turn
[]a000_003022.hkx - Earthshaker
[]a000_003024.hkx - Double Slash
[]a000_003026.hkx - Kick
[]a000_003030.hkx - Roar
[]a000_003
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[]a000_000020.hkx - Idle
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[]The weapon bone isn't perfect. It's not always held properly in the animations. Weapons held in two hands in general is just a difficulty across my projects. It's not that noticeable but I thought I'd put this here before you decide to tell me about it
📊 Mod Details
- Game
- Sekiro Mods
- Author
- zpdmiller
- Version
- 1.000
- Downloads
- 398
- Endorsements
- 6
- Category
- Utilities
- Created
- 7/15/2023
- Updated
- 3/21/2024
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