Quick Teleport
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #164 of 174 Gameplay mods in this game by downloads
📋 About This Mod
Set up to 3 marks of your own, go BACK to where you stood, and hop to any lodestone your world has already unlocked, from anywhere. It's a 3 second cast that moving or a hit cancels, 30 s between hops, and it costs Law runes like the game
Set your own waypoints and hop to lodestones you've found
Up to 3 marks of your own, a BACK button, and travel to any lodestone your world has already unlocked, from wherever you're standing. It's a short cast and it costs Law runes like the game does.
Needs UE4SS. Mod Menu is optional. Host or solo only.
F6: your marks, each named by the region it's in
In the base game you get around by lodestone: walk up to one, use it, pick another on the map, and pay Law runes if your world charges for it. A lodestone gets added to your world when you get near it, and the game saves that.
I kept running back to the same handful of spots, and walking to a stone first every time got old. I wanted my own marks and my found lodestones usable from anywhere, but not a teleport-anywhere cheat. So this only goes places you've already been, takes a few seconds to cast, and charges what the game charges.
What it does
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[]Marks: 3 per world (1 to 5 in the settings). Stand somewhere, set a mark, and it's named after the map region you're in, like "Mark 1: Bramblemead Valley". Caves and other spots outside every region show as "Unmapped spot". Marks are still there after you quit and come back.[/]
[]BACK: takes you to where you stood before your last teleport. Use it twice and you bounce between two spots. BACK isn't saved, it's gone when you quit.[/]
[]Lodestones: every lodestone your world has already unlocked, named "<Region> Lodestone" (numbered if a region has two), nearest first.[/]
[]The game's price: a lodestone hop costs what the game charges for that trip. A mark or BACK is 1 Law rune by default. If lodestone travel is free in your world, all of it is free.[/]
[]Panel on F6, an entry in the pause menu for controller players, or a one-line text picker if you'd rather.[/]
What it won't do
This is the fair part, so I'll be exact.
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[]No lodestones your world hasn't unlocked. Go find it first. Once the game adds it, it's in the list the next time you open the panel.[/]
[]It never unlocks anything. It only reads the world's lodestone list. It never writes to it, and it never calls the game's own unlock or lodestone teleport functions.[/]
[]It doesn't touch your save. Marks go in a small text file in the mod folder.[/]
[]Marks are spots you've stood on. You can't type in a place or pick one off the map.[/]
How a teleport goes
3 seconds. Move and it's off
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[]Pick a mark, BACK or a lodestone. It checks the cooldown, your runes and whether you're already there first. If something's off it tells you and nothing happens.[/]
[]The cast: "Teleporting to Mark 1: Bramblemead Valley in 3 s" counts down, with "Stand still: moving or taking damage cancels it" under it. Move more than half a meter or lose any health and it's cancelled. Healing doesn't cancel it. Open the pause menu and the countdown waits for you.[/]
[]The runes come out at the end of the cast, right before you move. A cancelled cast costs nothing.[/]
[]You land with a small message like "Mark 1: Bramblemead Valley (-1 law rune)", then it's 30 seconds before the next one ("Ready in 12 s" if you try early).[/]
At a lodestone you land on the respawn spot the game keeps for that stone, right on the platform. If that spot is missing or more than 30 m away, you land 3 m east of the stone.
Lodestones and what they cost
Only lodestones your world has found, at the game's price
[*]Lodestone hop: whatever the game charges for that hop from the unlocked lodestone nearest you. The panel names that stone at the top of the list ("Cost from Temple Woods Lodestone") and every row shows its price before you go. There's no price list in the mod, it asks the g
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[]Pick a mark, BACK or a lodestone. It checks the cooldown, your runes and whether you're already there first. If something's off it tells you and nothing happens.[/]
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[]No lodestones your world hasn't unlocked. Go find it first. Once the game adds it, it's in the list the next time you open the panel.[/]
📊 Mod Details
- Game
- Runescapedragonwilds Mods
- Author
- Maxxfilth
- Version
- 1.0.0
- Downloads
- 4
- Endorsements
- 0
- Category
- Gameplay
- Created
- 10/2/2026
- Updated
- 10/2/2026
🔧 How to Install RuneScape: Dragonwilds Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for RuneScape: Dragonwilds →
Visit the official mod page for specific installation instructions for this mod.
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