Dev Menu Revived - Jagex's Own Debug Menu
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #131 of 174 Gameplay mods in this game by downloads
📋 About This Mod
Jagex left their 31-page developer menu in the game, but every button does nothing. Dev Menu Revived opens it from the pause menu and puts real code behind the rows it can: time of day, teleport to 216 places, spawn creatures, give items,
Jagex's own developer menu, opened up and working
The game still has Jagex's 31-page debug menu inside it. It draws, it takes your clicks, and every button does nothing. This mod opens it from the pause menu and puts real code behind the buttons it can.
Needs UE4SS. Mod Menu is optional. Solo or host only.
Recommended: Save Bank, so you can roll your world back after trying the unlock rows.
Back up your world before you use the unlock rows.
Some rows change your save for good: items you give yourself, recipe, building, journal and spell unlocks, mounts, vendor reputation, skill levels, quests and Max Out Character. The game keeps them like anything you earned, and there is no undo. Before you try them on a world you care about, make a restore point first. My Save Bank mod makes one every time you press F5, so you can roll back if you don't like the result. The first time you use one of these rows in a session, a message pops up to remind you. Immortality, movement and health changes only last until you quit. Details under "What writes to your save".
Jagex's own debug menu, on the World page
This isn't a menu I built. It's the one the devs used, left in the shipping game. Its key does nothing in the normal game, and even when you get it open, the code behind the buttons was stripped out of the release build. The clicks still go through though, so I catch each one and do the work myself. Where the game's own systems still exist (mount unlocks, skill XP, recipes, quests, the map), the mod goes through those.
Nothing is faked. On the generated pages a row either has real code behind it, or it's dimmed and says "(no effect yet)". Right now that's more than half of the rows, plus most of the hand-built pages. The exact list is below, including the ones I haven't seen work yet.
What it does
-
[]Opens the menu: a DEV MENU entry in the pause menu, or a key if you set one.[/]
[]Brings rows back: time of day, teleport to 216 places, spawn creatures, give yourself items and gear sets, heal, immortality, survival bars, movement values, unlocks, skills, quests, mounts, HUD toggles. The full list is below.[/]
[]Tells you what's dead: rows it hasn't brought back yet are dimmed and get "(no effect yet)" on the end, so you don't sit there clicking a button that does nothing.[/]
[]Refuses the dangerous ones: the menu has a live-looking Crash button, Crash Server, and a pile of resets that would wreck a save. Those are blocked whatever you do.[/]
[]Tidies the teleport list: the 216 places are grouped by area, so you can find them.[/]
How to open it
Esc > DEV MENU
Press Esc and pick DEV MENU. It sits under SETTINGS, with any other mod entries, above the exit buttons. If you'd rather have a key, set Open key in Mod Menu (HOME or NUM_ZERO are free; F6 to F9 are used by other mods of mine, F10 is the UE4SS console and F11 is fullscreen). Pages are in the list on the right. Rows on the generated pages have an arrow button to run them, a checkbox for on/off rows, and boxes for any numbers they take.
Apart from the save warning, the mod doesn't pop anything up on screen. Every click writes a line to UE4SS.log saying what it did, or why it didn't.
What works, page by page
Rows that do nothing yet are dimmed
Everything in this list I checked by what it did in game: a health number, a jump height, an XP total, a quest state. Not just the button firing.
[]World: Set Time of Day, Pause (the day clock), and Teleport (see below). Weather, Events and Teleport To Gravestone do nothing yet.[/]
[]Vitals: Full Heal, Set Immortal (500 damage left me at 0. 1 HP). Set Invulnerable is the same switch.[/]
[]Survival: change hydration, endurance and toxicity by an amount, Clear Toxicity, pause the hydration, food and endurance drain (a 2 hour skip left my bars where they were), and Fully Restore Survival Upkeep.[/]
📊 Mod Details
- Game
- Runescapedragonwilds Mods
- Author
- Maxxfilth
- Version
- 1.0.0
- Downloads
- 48
- Endorsements
- 0
- Category
- Gameplay
- Created
- 10/2/2026
- Updated
- 10/2/2026
🔧 How to Install RuneScape: Dragonwilds Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for RuneScape: Dragonwilds →
Visit the official mod page for specific installation instructions for this mod.
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