Train

⭐ — (1 endorsements) 📥 152 downloads 📌 v1.0.8 📅 7/6/2026
🟡 Updated this year

By headclef · Quality Of Life

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/18/2026 📅 Created: 7/6/2026

🔍 Analysis

  • ✅ Updated 72 days after the latest game patch — actively maintained
  • 🏆 #16 of 18 Quality Of Life mods in this game by downloads

📋 About This Mod

This mod is a continueation for Improve mod and extending it's capacities by also adding trainable stats limited by Improve level.

Description

Train adds a mastery axis to R. E. P. O. leveling: use a stat in the field and it levels itself up. Sprint to train Sprint Speed, take hits to train Health, launch tumbles to train Tumble Launch — eleven character stats in total. Train is the companion to Improve: where Improve turns wealth into levels, Train turns practice into levels, and the two stack — your final in-game stat is base + Improve allocation + Train level.

Every trained level is capped by your current Improve level, so practice and wealth advance together. Progress you bank above the ceiling is never lost — it unlocks the instant your Improve level rises. Usage is counted only inside levels (never in the truck, the shop, or menus), your progress is never reset by dying, and it is stored globally across all of your saves.

Trained levels are applied through Improve's own stat application, so they land natively — real max health, real sprint speed, real grab strength — and a level earned mid-run is felt within about a second. Like Improve, the bonus is completely save-safe: it's applied at runtime but stripped out the moment the game saves, so it never gets baked into your save file and can't stack on itself across save / quit / relaunch.


Installation Instructions

Manual install

  • []Install BepInEx 5.x for R. E. P. O. if you don't already have it.[/]

    []Install Improve (required — it provides the level ceiling and carries trained levels into the game).[/]

    []Install MenuLib (required — it powers the Train menu).[/]

    []Download the latest Train file from the Files tab.[/]

    []Extract the archive into your R. E. P. O. game folder (the one containing REPO.exe) so that Train.dll ends up in BepInEx/plugins/.[/]

    []Launch the game once — a config file is generated at BepInEx/config/headclef. Train.cfg, and your progress is saved separately under REPOModData/Train/.[/]

    Mod manager

    Installing through Vortex or a R. E. P. O. mod manager works too — it will pull in BepInEx, Improve, and MenuLib for you. Just enable Train.


    Main Features

    • []Learn by doing — eleven trainable stats, each leveled by its own natural in-field action.[/]

      []Capped by Improve — your effective trained level is min(earned level, Improve level); banked progress above the cap unlocks retroactively the moment you level Improve up.[/]

      []Tiered thresholds — the total use-points to be at level N is N × factor: 9 for levels 1–3, 25 for 4–10, 100 for 11+. Early levels come fast (level 1 = 9 points), late levels are a serious grind (level 11 = 1,100) — the tier walls are deliberate.[/]

      []Felt natively — trained levels ride Improve's stat application, so the game itself delivers them at every spawn, and a level earned mid-run lands within about a second.[/]

      []In-level counting only — nothing accrues in the truck, the shop, or menus, and dying never resets your progress.[/]

      []Global progress — one lifetime progress pool shared across all saves, stored under REPOModData/Train/.[/]

      []Save-safe — trained levels are never written into your game save, so they can't stack across save/quit.[/]

      []Full-screen Train menu — a Train button sits beside Improve's in the main, escape, and lobby menus; the page lists every stat's current level, cap state, and points to the next level, with a confirm-guarded reset.[/]

      []Multiplayer-friendly — fully client-side; Train only reads and boosts your own player and sends no network traffic.[/]

      Trainable stats — discrete actions earn one point each; continuous stats convert raw activity into points via configurable units:

      • []Per action — Tumble Launch, Extra Jump, Throw, Grab Range, Grab Strength, Tumble Climb, Tumble Wings.[/]

        []Per activity — Health (damage taken + healing received), Sprint Speed (distance sprinted), Stamina (distance walked + standing regen), Crouch Rest (stamina regained while crouching).[/]

        []Map Player Count and Death Head Battery are not trainable (no natural in-field action) — they stay point-buyable in Improve.[/]

        Config — BepInEx/config/headclef. Train.cfg (or the in-game mod config menu):

        []Enabled — master switch, default on.[/]

        [*]Health HP Per Point —

📊 Mod Details

Game
Repo Mods
Author
headclef
Version
1.0.8
Downloads
152
Endorsements
1
Category
Quality Of Life
Created
7/6/2026
Updated
7/18/2026
Tags
Quality of Life, AI-Generated Content

🔧 How to Install R.E.P.O. Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for R.E.P.O. →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for R.E.P.O. commands, item IDs, and more.

Keep browsing — more R.E.P.O. mods await

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