Grappling Hook - Absolute Freedom
🟢 Updated this month⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- ✅ Updated 288 days after the latest game patch — actively maintained
- 🏆 #196 of 301 Gameplay mods in this game by downloads
📋 About This Mod
You become Spider-Man.
What it does
-
[]Range ×10[/]
[]Hook travel speed ×4[/]
[]Cable return speed ×4[/]
[]Pull speed ×3[/]
[]Cooldown one second[/]
Every grappling gun. These are multipliers on each tier's own vanilla numbers rather than fixed values, so the better gun is still the better gun — though good luck noticing at ten times the range.
This came out of testing Grappling Hook!, which removes the cooldown and touches nothing else. Turning the rest of the numbers up was meant as a test. It was too much for a quality-of-life mod and too much fun to throw away, so it went up on its own.
No balance was considered here.
What you find out playing it
The range is absurd, so a shot that misses takes a long time to reel all the way back in before the gun is free again. That part is the game now.
It is the only real limit left, and I did not put it there. It fell out of the numbers.
Installing
Create a GrapplingHookAbsoluteFreedom folder in Palworld\Mods\NativeMods\UE4SS\Mods\ and lay the files out like this:
GrapplingHookAbsoluteFreedom\enabled.txt
GrapplingHookAbsoluteFreedom\Scripts\main.lua
enabled.txt is what tells UE4SS to load the mod, so do not leave it out. Its contents do not matter.
Restart the game afterwards. Mods are only read at startup.
Requires UE4SS Experimental (Palworld) by Oak.
Settings
None, and no config file.
If you want your own numbers they are four named constants at the top of Scripts\main.lua:
local RANGE_RATE = 10. 0
local SPEED_RATE = 4. 0
local PULL_RATE = 3. 0
local COOLDOWN_SECONDS = 1. 0
Change them and restart. Editing that is fine; handing everyone a settings file to fill in is not.
Hook travel and cable return share SPEED_RATE on purpose and cannot be split. The cable winds in on the same tick that it travels out, so a return faster than the shot brings the hook home before it has finished going anywhere. Ask me how I know.
Notes
The mod changes five numbers in memory and that is all it does. No save data, no game files. It finds grappling guns by class rather than by a list of names, so a tier added by a future update is covered without an update here.
Tested in singleplayer.
For multiplayer, the mod must be installed on both the server and all clients.
Multiplayer behavior is based on user reports, since I do not run a server myself.
If nothing happens
Restart the game first — mods are only loaded at startup, so installing while it is running does nothing for that session.
If it still does not work, search UE4SS.log for lines beginning with . If "Mod loaded successfully!" is missing, the folder layout or a file name is wrong. The first time each tier of gun is drawn, the mod writes one line listing every value it changed and what it changed it from.
"Could not read CableMaxLength. Wrong game version?" most likely means a game update renamed what the mod writes. Nothing to do on your end.
The other one
The cooldown removed and nothing else touched, staying inside vanilla.
Unless this is your fifth playthrough, take that one.
📊 Mod Details
- Game
- Palworld Mods
- Author
- Jazz254
- Version
- 1
- Downloads
- 147
- Endorsements
- 3
- Category
- Gameplay
- Created
- 9/4/2026
- Updated
- 9/6/2026
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