Supreme Magicka
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #178 of 308 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Update: This mod is outdated. Please use Strategy Master\'s updated version of this mod found here: http://www.tesnexus.com/downloads/file.php?id=12466 When I first played Oblivion as a mage I found that magic was way too underpowered and it was very difficult to survive as a pure mage. I then turned to a popular mod, Mighty Magick. That just flipped it around and made magic much too powerful. This is my attempt to find the middle ground between MM and vanilla. This mod overhauls the magic system of Oblivion to create a more balanced, diverse, and fun system. It adds new effects, new spells, and more in order to enhance the game for mages and anyone else who thinks magic is too weak. The main focus of this mod is to make spellcasting stronger but not overpowered. To that effect, I have decreased the cost of most magic effects and increased the power of their spell counterparts to reflect that change. To maintain balance, I have not touched the spell mastery limits. * General Changes: Changes some game settings: armor now penalizes your magical abilities more if you wear more equipment but penalizes less if you only wear a few small objects. Your magicka regeneration rate is slower at the beginning but increases a lot faster at higher willpowers. Magic projectiles are faster and goes further but are still not at the speed of light. Ranged and area spells cost slightly less than before. NPCs also have higher magicka to compensate for their stupidity. Most of these settings are configurable in the customization file. Have you ever had trouble looking for the right spell just because you couldn\'t remember what it was called? The spell sorter feature sorts your spells so that they are displayed by school and mastery level and are not just thrown everywhere haphazardly. All spells have a letter and number in parenthesis in front of their names such as \"(D3) Fireball\". The \"D\" stands for Destruction and \"3\" means that it\'s a journeyman spell. Now there are many \"circle\" spells which deals damage to all enemies around you in an area. Surrounded? No problem! Cast Burning Spiral and blast all your problems away. Skill and attribute based spells (Absorb, Fortify, Drain, Damage) are now grouped together so that they can be used in more situations. Some are particularly designed to be used against warriors, archers, or mages. Many of these spells are particularly useful for battlemages. I\'ve also added magic sneak attack bonuses. Now it\'s actually worth it for an assassin to practice magic other than illusion. The bonus damage scales with your sneak mastery level: Novice 0%, Apprentice 25%, Journeyman 50%, Expert 75%, Master 100%. Most positive buff spells have longer duration so that you don\'t have to constantly recast shield spells and the like during battle. Included in the mod is the option to have your skill level increase rate scale with the magicka cost of the spells you cast so that higher costing spells
Supreme Magicka is a comprehensive magic overhaul for Oblivion, adding numerous new spells and effects. With 551 endorsements and over 24,000 downloads, it remains a popular choice for players seeking to expand their magical arsenal.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 551 endorsements and 24,623 downloads.
- Adds a ton of new spells and effects to keep magic users busy.
- Last updated in 2008, but still holds up as a classic magic overhaul.
⚠️ Cons
- Last updated in 2008 — may have compatibility issues with modern mod setups.
- Requires manual installation and load order management, which can be tricky for new modders.
For Oblivion players who want to expand their magic options with a classic overhaul. If you're a mage character looking for new spells and effects, this is a solid pick. Skip if you prefer modern, actively maintained mods.
💡 Beginner Tips
- Use a mod manager like Oblivion Mod Manager to handle installation and load order.
- Check the mod's readme for any patches or compatibility notes with other magic mods.
- Start a new playthrough or save before installing to avoid conflicts with existing spell data.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- flyfightflea
- Version
- 0.66
- Downloads
- 24,623
- Endorsements
- 551
- Category
- Gameplay Effects and Changes
- Created
- 5/6/2007
- Updated
- 1/7/2008
🔗 Required By 2 Mods
These mods list this mod as a dependency.
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
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