Sudden Violence Combat Moves OBSE
⚪ Last updated 2008⚠️ Install Order · 4 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #188 of 308 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Update 2. 0: Finally completely fixed the collision problem. Also made numerous tweaks to pushing and combat moves. Requires 1. 2 patch. This mod adds new combat moves to Oblivion as well as add new elemental effects to spells. I seek to overhaul the entire combat system to make it much more fun and diverse. Elemental Spell Effects The SuddenViolence_ElementalSpells.esp adds special effects to elemental spells. It does this through scripting so there will be no conflicts with any mod and it will work with custom spells made through the spellmaking altar. The effects only work if the spell being cast has a duration of at least 1 second. All spells made from the spellmaking altar fit this requirement. However, many standard elemental spells in Oblivion do not have a duration so the effects will not work for those spells. Spell effects are: Fire - There is a chance that an enemy hit by a fire spell will stagger. There is a smaller chance that it will push enemies away as well. Frost - There is a chance that an enemy hit by a frost spell will be slowed down for the duration of the frost spell. There is a smaller chance that the enemy will be frozen solid and become unable to move or attack. If the enemy is frozen solid, it will have a chance to become unfrozen every 3 seconds. Shock - There is a chance that when you hit an enemy with a shock spell, the spell will bounce off of the enemy and do half as much damage to another enemy. Combat Moves All combat abilities cost fatigue relative to their power. The combat moves (charge, spin, and dodge attacks) require that you are holding a melee weapon and that it is unsheathed. Pushing and sprinting have no requirements. Combat moves do not damage anyone that\'s not currently in combat. New abilities and attacks: Pushing - You can push enemies away from you by the press of a button. Many people have been asking for a mechanism similar to Dark Messiah\'s kick ability but there\'s no kick animation in Oblivion so I added pushing instead. You can only push when your weapon is unsheathed. When you push someone they are knocked back and they are dealt a little fatigue damage based on your strength and their endurance. When their fatigue depletes they are knocked down. If your strength is below their endurance, you could be staggered by the effort. Pushing when not holding any weapons costs less fatigue. Pushing others does not give you a bounty but it does cause others to dislike you. The default push key is the ENTER key on the number pad. Dodge Attack - This is the most basic of the three combat moves. With this, you make a quick attack and then flip backwards to dodge any incoming attacks. The damage dealt is based on your agility attribute. The default dodge attack does not work in first person. You can toggle a first person version with a console command from below. Requires at least 25 weapon skill levels to use. By default it is performed by pressing your attack,
Sudden Violence Combat Moves OBSE adds new combat moves and elemental spell effects to Oblivion. Version 2.0 fixes collision issues and tweaks pushing and combat moves. Requires the 1.2 patch and OBSE. A classic gameplay mod with 419 endorsements, last updated in 2008.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 419 endorsements and over 23k downloads.
- Adds fresh combat moves and elemental spell effects to spice up Oblivion's combat.
- Version 2.0 addresses collision issues, making the mod more stable.
⚠️ Cons
- Last updated in 2008 — likely outdated and may conflict with modern mod setups.
- Requires OBSE and the 1.2 patch, adding setup complexity.
- No detailed documentation provided, so you'll have to figure out the new moves by trial and error.
For Oblivion players who want to expand combat options with new moves and elemental spell effects. If you're a veteran looking to refresh vanilla combat, this mod adds variety. Skip if you prefer modern, actively maintained mods or don't want to deal with OBSE dependencies.
💡 Beginner Tips
- Make sure OBSE is installed correctly and launch the game through OBSE loader, not the default executable.
- Check the mod's readme or forum thread for details on the new combat moves and elemental effects.
- Since the mod is old, test it on a clean save to avoid conflicts with other gameplay mods.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- flyfightflea
- Version
- 2.0
- Downloads
- 23,239
- Endorsements
- 419
- Category
- Gameplay Effects and Changes
- Created
- 2/11/2007
- Updated
- 1/7/2008
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
Keep browsing — more Oblivion mods await