Ignoring the main quest has consequences
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #326 of 330 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Name: Ignoring the main quest has consequences Version: 0. 5 Date: 20 February 2009 Category: Gameplay Effects and Changes Requirements: Oblivion Patch 1. 2. 0. 214, Oblivion Script Extender (OBSE) Author(s): kuertee (author) Source: http://www.tesnexus.com/downloads/file.php?id=22699 Description =========== Gates to the planes of Oblivion will start to appear if the main quest is ignored. By default, these conditions must be met before the first gate opens: 1. level 10 attained by the player 2. 14 days have passed after the Emperor\'s assasination The frequency, the chance of a gate opening and other propreties can be changed by editing the INI file. Details ======= The script for this mod only runs between stage 10 of MQ02 and stage 100 of MQ03. MQ02 stage 10 is the assassination of the Emperor. MQ03 stage 100 is the first true start of the invasion. It will continually check every 7 days (by default) if a gate will open. Plans for future versions ========================= If the player has not contacted Jaufree in a reasonable time, Baurus and Jaufree will set off to find the player. They may join the player as companions and help the player lift the siege of Kvatch. (I\'m not yet sure if these are possible. But I can imagine that most of Jaufree\'s dialogue would still be valid outside Weynon Priory.) Install ======= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)\\Oblivion\\Data\\ 4. Start Oblivion Launcher, click \'Data Files\', place a checkmark beside the kuerteeIgnoringTheMainQuestHasConsequences.esp file. Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck the kuerteeIgnoringTheMainQuestHasConsequences.esp file. 2. Delete the kuerteeIgnoringTheMainQuestHasConsequences esp, ini and txt files. Compatibilities/Incompatibilities ================================= This mod doesn\'t alter any of the quests. All it does is check the conditions described above and open a random when required. The functionality of the gates opening, of spawning invaders, of the closing of the gates, etc. have not been changed from the normal game. This mod only sets the trigger for opening a gate. This should be compatible with any mod that alter the main quests - so long as the actual opening of the gates keeps to that mod\'s logic and story. Currently, I am using this with the Alternate start arrived by ship mod. Known bugs ========== None History ======= 0. 5, 20 February 209: Initial release. Contact ======= kuertee in the Bethesda forums: http://www.bethsoft.com/bgsforums/ Credits ======= kuertee (author) CDM from Bethesda\'s Oblivion Construction Set forum (guidance) Tools Used ========== Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097 Oblivion Script Extender (OBSE) - http://obse.silverlock.org/ TES4Edit - http://www.
This Oblivion mod adds consequences for ignoring the main quest: Oblivion gates will start appearing once the player reaches level 10 and 14 days have passed after the Emperor's death. It's a small, niche gameplay tweak for players who want more urgency in their playthrough.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Adds a sense of urgency for players who tend to wander off
- Simple concept that integrates with vanilla mechanics
- Lightweight mod with 93 endorsements from the community
⚠️ Cons
- Last updated in 2009 — may have compatibility issues with modern setups
- No detailed instructions or troubleshooting provided
- Only affects gate spawning; no other consequences
For Oblivion players who want the world to react to their neglect of the main quest. If you're a completionist who likes to explore before saving the world, this adds a ticking clock. Skip if you prefer a relaxed sandbox experience.
💡 Beginner Tips
- Make sure to install this mod before starting a new game to ensure the timer works correctly.
- If you're using a mod manager, let it handle the file placement to avoid overwriting issues.
- Consider pairing with a quest tracker mod to keep an eye on the in-game day count.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- kuertee
- Version
- 0.5
- Downloads
- 2,508
- Endorsements
- 93
- Category
- Gameplay Effects and Changes
- Created
- 2/20/2009
- Updated
- 2/20/2009
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