Daily Income Revised

⭐ ⭐ (242 endorsements) 📥 4,442 downloads 📌 v2.0 📅 9/26/2011
⚪ Last updated 2011

By RogueMage · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/26/2011 📅 Created: 9/26/2011
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #22 of 330 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Gives NPCs an income depending on Faction, Faction Rank, Social Class and City. Usefull for Players in the need of npcs with some money in the pockets (courtesans, pickpockets, muggers etc.). Features ======== Differentiate payment by factions ----------------------------------- - include/exclude factions regarding payment - set a basic income for the lowest faction level - set a raise per faction rank in gold (an archmage gets more money than an associate etc.) - set a pay period in days (let the beggars get 1 gold every 3 days...) - set a limit for the \'moneysack\'. It will only be paid out until this limit is reached. - chance of loss/win and amount in percent for random fluctuation (lucky or unlucky events subtract or add money -> lost money playing cards, get extra pay for good job performance etc.) Factions included are: Nobility, MagesGuild, NineDivines, FightersGuild, ThievesGuild, Imperial Watch, Guards (not directly a faction but treated as one), Beggars, Bandits, Marauders, Necromancers, Conjurers, MythicDawn, Vampires, NoFaction (all NPCs which are not in a faction at all) Differentiate between cities/citizens ------------------------------------- Well, Bravil is pretty poor, Anvil and the IC are prosperous. To reflect that citizens of the CitizenFaction for the major towns have their own multiplier (A Guard in Anvil will get less money than one in Skingrad etc.). Can be change in the ini-file to your liking. Differentiate payment by social class ------------------------------------- If not in a faction the social class will be analyzed by \'GetClothingValue\' for cloth and by armor health for armor (cuirass). All Values can be set in the ini-file. Install ======= This archive is distributed in what LHammonds calls OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Pick which method you are going to use for installation: Manual Installation - = or = - OBMM Installation Manual Install -------------- 1. Extract this archive to any folder and then copy the contents to Oblivion\'s Data folder. You can ignore or delete the \"omod conversion data\" folder. 2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s). OBMM Install ------------ Create the OMOD (Do this section only once) 1. Copy archive to (install folder)\\Oblivion\\obmm\\omod\\ 2. Start Oblivion Mod Manager. 3. Click the Create button. 4. Click the Add Archive button, find and select the archive, then click Yes. 5. Click the Create omod button, then click OK when it finishes. Install the mod using OBMM 1. Start Oblivion Mod Manager. 2. Double-click the name of the mod in the right-hand side of the OBMM screen. (icon should turn blue) Uninstall ========= Pick which method you are going to use for uninstall based on how you install

🤖 AI-enhanced — based on mod data

Daily Income Revised gives NPCs a daily income based on faction, rank, social class, and city, ensuring they have money for pickpocketing and other interactions. A niche gameplay mod for Oblivion players seeking more realistic NPC economies, with 242 endorsements and last updated in 2011.

✨ Key Features

Assigns NPCs a daily income based on faction, faction rank, social class, and city.
Ensures NPCs have money in their pockets for pickpocketing, courtesans, and muggers.
Useful for players who want to interact with NPCs that have financial resources.

📊 Pros & Cons

✅ Pros

  • Community-tested with 242 endorsements and over 4,400 downloads.
  • Fills a niche for players who enjoy pickpocketing or role-playing as a thief.
  • Simple concept that adds depth to NPC economies without overhauling the game.

⚠️ Cons

  • Last updated in 2011 — may be outdated for current Oblivion versions or mod setups.
  • Limited scope: only affects NPC income, not other economic aspects.
🎯 Is This For You?
For Oblivion players who love pickpocketing or want NPCs to have realistic money based on their social standing. Also for role-players who want a more immersive economy. Skip if you're looking for major gameplay overhauls — this is a focused tweak.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since the mod is from 2011, check if you're using Oblivion's latest patch (1.2.0.416) to ensure compatibility.
  • If you use a mod manager like OBMM or Wrye Bash, install via that to keep track of files.
  • Test with a new save or after saving in a safe area to avoid conflicts with existing NPC inventories.

📊 Mod Details

Game
Oblivion Mods
Author
RogueMage
Version
2.0
Downloads
4,442
Endorsements
242
Category
Gameplay Effects and Changes
Created
9/26/2011
Updated
9/26/2011

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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