Automatic Timescale

⭐ ⭐ (233 endorsements) 📥 3,263 downloads 📌 v1.1.1 📅 9/25/2009
⚪ Last updated 2010

By TheNiceOne · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/27/2010 📅 Created: 9/25/2009
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 7.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #172 of 330 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

========= Automatic Timescale 1. 1. 1 ============ Automatic Timescale changes the game\'s timescale dynamically, depending on where you are and what you do. You have complete control over which states that should affect timescale and the timescale in each state (running, walking, riding, swimming, sneaking, fighting, not moving, or being inside). This mod is also included as part of Real Sleep Extended, so use that if you want the automatic timescale with the sleep mod. ========= Author: Ole B�e, a.k.a. TheNiceOne Date: May 27, 2010 OBSE v 17 or newer required! ========= DESCRIPTION Default timescale in Oblivion is 30, which means that for each minute played, 30 minutes passes ingame. This is a bit high, especially when using sleep/thirst/hunger mods, so many players set the timescale to a lower value (typically 10-15). But this has the drawback of making Cyrodiil seem even smaller, since you can now run from one town to another in an in-game hour or so. Automatic Timescale fixes this by adjusting the timescale depending of whether you are: inside, sneaking, in combat, standing still, walking, running, riding or swimming - in addition to a default timescale. So you can set high default/running/riding timescales to make travel between cities take a long time, and set lower inside/sneaking/combate timescales so that you get to clear out a cave in less than a full in-game day. If you don\'t want special timescale for one or more of the many cases, set its timescale to 0, and the mod will ignore it. E.g. if you set timeSwimming to 0, swimming will not affect your timescale, and default will be used if none of the others apply. Automatic Timescale will always choose the smallest non-default timescale if more than one case apply at the same time. E.g. if you set timeCombat to 10 and timeInterior to 5, the timescale will be 10 if in combat while outside, and 5 when inside, whether in combat or not. The only exception is that you will not get the timeSneaking timescale if you\'re running at the same time. The exception is if you invoke the fast wait timescale, by tapping the fast wait key (default \'P\', adjustable in the ini). When tapping it, the timescale will be set to timeWaitFast timescale (default 60), and increased by this amount for each tap of the key. Thus tapping P three times will set the timescale to 180. As soon as you move or start combat, the timescale goes back to normal. Also, if fast travel timescale is enabled, that timescale will always be used for fast travel (thus affecting the time used). Automatic Timescale checks for the two vanilla quests \"A brush with Death\" and \"Where Spirits Have Lease\", and keeps the timescale at 30 during one specific stage in each quest. This is because the quests may fail to progress with non-30 timescale. It also does similar checks for the mod \"The Ayleid Steps\" ========= COMPATIBILITY This mod is not compatible with other dynamic timescale mods, an

🤖 AI-enhanced — based on mod data

Automatic Timescale dynamically adjusts the game's timescale based on player actions and location, with full customization for states like running, walking, and riding. This mod is for players who want more realistic time progression in Oblivion. It has 233 endorsements and was last updated in 2010.

✨ Key Features

Dynamically changes the game's timescale based on player state and location
Complete control over which states affect timescale and the timescale value for each state
Supports states including running, walking, and riding

📊 Pros & Cons

✅ Pros

  • Community-trusted with 233 endorsements and over 3,200 downloads
  • Offers deep customization for immersive time flow
  • Lightweight and focused—does one thing well

⚠️ Cons

  • Last updated in 2010—may have compatibility issues with modern setups or mods
  • Limited to specific states; may not cover all possible activities
🎯 Is This For You?
For Oblivion players who want a more realistic passage of time and enjoy tweaking gameplay mechanics. Perfect for roleplayers and immersion enthusiasts. Skip if you prefer vanilla time flow or want a more comprehensive overhaul.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since this mod is from 2010, test it with your current mod list to ensure no conflicts.
  • Use a mod manager like OBMM or Wrye Bash to install and manage the mod easily.
  • Start with default settings and adjust timescale values in-game to find your preferred pace.

📊 Mod Details

Game
Oblivion Mods
Author
TheNiceOne
Version
1.1.1
Downloads
3,263
Endorsements
233
Category
Gameplay Effects and Changes
Created
9/25/2009
Updated
5/27/2010

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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