Explosives
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #14 of 28 Items and Objects - Player mods in this game by downloads
📋 About This Mod
== Explosives v1. 2 == This mod adds various explosives to the game. My character is a sneaky fighter, not a mage. Sometimes I sneak up to a bunch of enemies all standing next to each other. But there is nothing I can do to hit all of them at once. It may sound weird, but in situations like these I wish I had a grenade or something similar. So I made this mod. It doesn\'t add grenades, instead it adds various types of explosives to make it feel at least a bit like it could belong into a traditional fantasy world. The various types of dynamite are: Regular Explosive Comes in packs with 3, 5 or 7 sticks. Each pack can be bought with a short or a long fuse. Short fuse burns for 9 seconds, long fuse burns for 18 seconds. Simply activate the explosive to ignite it. Igniting explosives, running around with an ignited explosive or standing next to an ignited explosive owned by you is a crime. Explosive with Arrow Trigger Comes only in packs with 7 sticks. To detonate it you need to fire an arrow at it. Firing an arrow to ignite the explosive is a crime. Mines Comes with either 4 or 8 sticks. The explosive is tied to a pressure plate. If you activate the mine anyone who steps on the pressure plate will cause the mine to explode. You can disarm an activated mine and pick it up again if you like. Activating a mine, running around with an activated mine or being seen while standing next to an activated mine owned by you is a crime. Remote Detonation A \'satchel charge\' with a remote controlled detonator. Detonators can be bought from all the shops listed below, they are not destroyed after use so you only need one of them. Simply place the charge somewhere and use the detonator to make it explode (click in inventory on detonator or bind it to a hotkey). Once the detonator was activated it will ignite all remote controlled explosives in a radius of 400o units (one cell) around the player. Being seen while activating a remote detonator is a crime. Flashbang A flashbang that knocks actors out, but doesn\'t cause any damage. The flashbang effect has a rather large radius (750 units) and the knock out effect lasts for 7 seconds. Note that very strong actors with a lot of fatigue may not be affected (like Ogres, Minotaurs, very high level NPCs for example). Just like regular explosives flashbangs come with a short or a long fuse. Igniting a flashbang, running around with an ignited flashbang or standing next to an ignited flashbang owned by you is a crime. Barrel A very large explosive with a devastating explosion. It has several downsides though. It is very heavy and has weight of 50 pounds, that\'s why you can\'t throw it like the other explosives. Of course you can throw it like any other item, but it will fall down to earth almost immediately. You need to place it directly behind your targets, which requires a good sneak skill. It is also the most expensive type of explosive. Barrels only come with a lon
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Phitt
- Version
- 1.2
- Downloads
- 6,394
- Endorsements
- 162
- Category
- Items and Objects - Player
- Created
- 6/13/2010
- Updated
- 11/22/2010
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
Keep browsing — more Oblivion mods await