Duke Patricks HammerBlade

⭐ — (50 endorsements) 📥 2,969 downloads 📌 v3.1 📅 10/31/2009
⚪ Last updated 2010

By Duke Patrick · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/25/2010 📅 Created: 10/31/2009
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #224 of 330 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Duke Patricks - HammerBlade REV 3. 1 Small addition to the dialogue for if and when you become an SCA Knight. Are your BASE skills up to the challenge? OBSE 18 or better needed. Shivering Ilse needed. Q-d6eS4159c The SCA portrayed in this mod is obviously loosely based on the real SCA. I could not make this mod SCA exactly like the real one as it would not fit well in a fantasy environment. So I took liberties and artistic license in the description of the organization in the mod. This entire project was intend to provide me with a fun way to learn and practice 3d modeling, and then it is intended to give the player a very cool weapon that can do something complete new and original, something I have wanted to do for years but did not have the modeling skills yet. And finally it is a Proof of Concept mod to try to demonstrate how good an NPC combatant can be without resorting to the cliché jacked up HP (or the God awful reflected damage thing) even with only a few of my Combat AI techniques. I would have loved to load the NPC up with all my knowledge of combat but that would have taken many months (a year?) to script! However the few I did include will give you a run for your money! If this NPC is too difficult for you consider becoming a squire in the game to learn the secrets to countering all my \"moves\". However, these “moves” are all based on real life melee combat physics. So if you play the combat intuitively you may discover the “counters” to my moves on your own. My featured combat AI for this NPC: A very good dodging ability, he will glance, sidestep and bob and weave your attacks (rather than absorb 1000 weapon hits). A \"Brain\" to evaluate and adapt to the combat conditions (such as health level, how the player is fighting, how the player is moving and defending). This Brain will also manage his Fatigue better by making the NPC \"rest\" strategically instead of randomly by a dice roll as it is now in the vanilla game. My original Player \"Shield Charge\" attack that many players asked that I give to the game NPCs. A true to life shield technique called \"Eclipsing\". This will be a surprise, so I will not explain this any more than that. If you happen to have read my SCA combat book then you know what this is already and how to counter this move. Otherwise you will need to figure it out on your won OR become a squire in the game (join the SCA) to get training on how to counter this move. If you become a squire you will get a total of 7 specific lessons. But even after you get all those specific lessons you can still get bonuses for your Blade and Block and Blunt skill sets if you continue the sparing fights as a squire. This mod has a few other AI tidbits! For example I found a way to help prevent the NPC archers from shooting their friends in the back. This I may turn into its own mod (to effect all the NPC in the game) at about Christmas time after it has

🤖 AI-enhanced — based on mod data

Duke Patrick's HammerBlade is a quest-driven mod that introduces a unique weapon capable of performing a completely new and original action, a concept the author had long wanted to implement. With 50 endorsements and nearly 3,000 downloads, it remains a niche but appreciated addition for players seeking novel gameplay experiences.

✨ Key Features

Adds a multi-faceted quest to the game.
Introduces a unique weapon called the HammerBlade.
Weapon features a completely new and original mechanic.
Created by Duke Patrick, a known mod author.
Last updated in 2010, indicating a classic mod from that era.

📊 Pros & Cons

✅ Pros

  • Unique weapon mechanic that stands out from typical mods.
  • Quest-driven content adds depth beyond just a weapon.
  • Decent download count (2,969) shows some player interest.

⚠️ Cons

  • Last updated in 2010 – likely incompatible with modern game versions.
  • Only 50 endorsements suggests a small but dedicated following.
🎯 Is This For You?
For players who enjoy classic mods from the early 2010s and want a unique weapon with a quest attached. If you're running an older version of the game and appreciate experimental mechanics, this might be worth a try. Skip if you need modern compatibility or detailed documentation.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check if the mod is compatible with your game version before installing, as it's from 2010.
  • Since it's a quest mod, be prepared to explore and follow the questline to obtain the weapon.
  • Consider using a mod manager to keep track of older mods like this one.

📊 Mod Details

Game
Oblivion Mods
Author
Duke Patrick
Version
3.1
Downloads
2,969
Endorsements
50
Category
Gameplay Effects and Changes
Created
10/31/2009
Updated
7/25/2010

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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