Duke Patricks - Friendship Ring For Companion Detection
⚪ Last updated 2010⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #61 of 330 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Duke Patricks - Friendship Ring For Companion Detection OBSE 18 or better needed. Rev 1. 8 I guarantee now you will not get that “repeated message” when the companion scripts move their inventory around. REV 1. 6 If any other mod forcibly removes the ring (such as with remove all inventory commands) it is returned to the NPC soon after now. And now the script checks to be sure the NPC only has 1 ring not more. Rev 1. 1 Add a touch spell to the players inventory once the player goes in to their inventory menu for 7 seconds. This spell will give the ring to an NPC companion that does not have the standard share feature. WHAT THIS MOD CAN DO! -------------------------- Detecting companions has been a nightmare to try to do. You can check to see if the NPC is \"following\" the player but that is only somewhat reliable as there are many reasons to follow the player and yet not be a companion. But I recently had I an idea, a companion friendship ring that will allow my mods and other mods to see that an NPC is your companion to exclude them as necessary from any effects that they should be excluded from. Known mods that use this system as of this writing: - Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target - Duke Patricks - Street Performer - Duke Patrick\'s Dont Be A Soch - Duke Patricks Fresh Kills Now Alert The NPCs Here was my crazy idea, give a ring to the npc that produces a sound effect that cannot be heard. Then use the fuzzy logic detection command to detect if that silent sound is coming from the NPC. Because of the way the command works any other mod can participate in this system without using a Duke Patrick master mod or any other direct connection to any other mod. All the modder must do is add this simple OBSE line to their script: if ( me. GetSoundPlaying \"DPFriendShipRing\" ) > 0 ;do or don’t do stuff endif That is it, no more than that! \"ME\" can be any NPC reference. And it will not matter if the player does not use any companion mod or even if they do not use this Duke Patricks - Friendship Ring For Companion Detection or not. Your mod will run just the same even if they are not using companions. The only mod that needs the few lines of code shown above are mods that effect NPC but should not effect the companions. For example say you make a cool \"put all the NPC around you to sleep spell\" mod but you do not want to force sleep the companions. Then the mod maker that makes this \"sleep spell\" mod would use the code I provided (shown above) in his or her script to filter out the companions. And even if NO PLAYER loads a companion mod AND NO player loads my friendship ring mod, the force sleep mod will run just fine in everyone\'s game! This is because the code shown above in the spell mod is ignored in the game unless there is a companion mod loaded and my Friendship Ring mod loaded. DO NOT be confused by thinking this is intended for the
This Oblivion mod adds a ring that, when given to a companion, allows other mods to detect the NPC via an OBSE fuzzy logic command. It produces a silent sound effect for detection. With 141 endorsements and 4,065 downloads, it's a niche utility for modders and players wanting companion tracking.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-tested with 141 endorsements and over 4,000 downloads.
- Simple concept: give ring to companion, other mods can detect them.
- Open-ended design lets other mods hook into the detection system.
⚠️ Cons
- Last updated in 2010, so may not work with newer Oblivion setups or OBSE versions.
- Requires OBSE, which adds an extra dependency for players.
- No detailed instructions or documentation provided by the author.
For Oblivion modders and players who want a lightweight way to track companions or enable other mods to detect specific NPCs. If you're not into modding or don't use OBSE, this isn't for you.
💡 Beginner Tips
- Make sure OBSE is installed and running before using this mod, as it relies on OBSE commands.
- Give the ring to a companion in your game to activate the detection effect.
- Check if other mods you use support this detection system to get the most out of it.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Duke Patrick
- Version
- 1.8
- Downloads
- 4,065
- Endorsements
- 141
- Category
- Gameplay Effects and Changes
- Created
- 12/25/2008
- Updated
- 7/10/2010
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
Keep browsing — more Oblivion mods await