Cleared

⭐ ⭐ (217 endorsements) 📥 5,243 downloads 📌 v0.5 📅 1/23/2012
⚪ Last updated 2012

By David Brasher · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/23/2012 📅 Created: 1/23/2012
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #284 of 337 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Mod: Readme - Cleared 0_5 Game: TES IV: Oblivion Author: David Brasher Date: 1/23/12 ********************************************************************* CONTENTS ****************************************************************** 1. Information on the Mod 2. Installation 3. Version History 4. Conflicts, Known Issues, and Troubleshooting 5. Copy Status and Credits ****************************************************************** 1. INFORMATION ON THE MOD ****************************************************************** This mod marks map markers of vanilla Oblivion dungeons you go explore as \"Cleared\" like Skyrim does. This mod works for the dungeons south of Bravil, south of the Larsius River and south of the Silverfish River. The dungeons are marked when you go to a certain point in the lowest level of the dungeon. This point is usually near the deepest possible place you can go in the dungeon -- the place furthest from the entrance to the dungeon. This point is often near the boss treasure container or the boss enemy spawn point. To be sure to get a dungeon marked as cleared, explore the entire dungeon and go down every passage and enter every room. The dungeon will show up as cleared after this time, even while you are still in the dungeon, so you can make sure that you make this happen before going outside and leaving. The trigger to mark a dungeon as cleared is tripped by reaching the deepest point of the dungeon, not by completing a quest, killing a certain boss, or finding a certain treasure. Dungeons in this game respawn. So even if a dungeon is marked as cleared, there will probably be enemies in it again by the next time you visit it. This mod is not all that complicated to build, but very time-consuming, tedious, and unpleasant to work on. Lots of repetitious work requiring great attention to detail. Only about 41 dungeons have been set up to be marked when they are cleared. This has required about 410 modding actions. That can give you an idea about how long this type of work can take. If lots of people like this mod and download it, then it will be worthwhile to expand it to cover more of Cyrodiil, or perhaps even all of Cyrodiil. If someone would like to take over this project and finish it, that would be a good thing. If someone would like to join the project and help me expand this mod, that would also be a good thing. This is the type of mod that could appeal to explorers who like to go everywhere and do everything. It could help you explore all the dungeons so that you hit each one and don\'t miss any. ****************************************************************** 2. Installation *********************************************************

🤖 AI-enhanced — based on mod data

This mod adds a 'Cleared' label to vanilla Oblivion dungeon map markers after you explore them, mimicking Skyrim's mechanic. It's a simple quality-of-life improvement for Oblivion players who want to track completed dungeons. With 217 endorsements and 5,243 downloads, it's a modestly popular utility mod.

✨ Key Features

Marks vanilla Oblivion dungeon map markers as 'Cleared' after exploration, similar to Skyrim.
Only affects vanilla dungeons, not mod-added ones.
Simple gameplay effect with no additional content or dependencies.

📊 Pros & Cons

✅ Pros

  • Community-approved with 217 endorsements and over 5,000 downloads.
  • Adds a useful quality-of-life feature that helps track explored dungeons.
  • Lightweight and doesn't require extra mods or complex setup.

⚠️ Cons

  • Last updated in 2012 — may have compatibility issues with newer Oblivion versions or mods.
  • Only works on vanilla dungeons, so mod-added dungeons won't get the 'Cleared' marker.
  • No documentation or install instructions provided by the author.
🎯 Is This For You?
For Oblivion players who want a Skyrim-style 'Cleared' marker on dungeon map markers to track their exploration progress. Perfect for completionists who like to clear every dungeon. Skip if you're using many dungeon mods, as this won't affect those.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to install the mod correctly by placing the files in your Oblivion Data folder, then activate the .esp in the Oblivion Launcher.
  • If you use a mod manager like Wrye Bash or OBMM, you can install it through there for easier management.
  • Since the mod is old, check if it's compatible with your Oblivion version (e.g., GOTY or non-GOTY) and any unofficial patches you have.

📊 Mod Details

Game
Oblivion Mods
Author
David Brasher
Version
0.5
Downloads
5,243
Endorsements
217
Category
Gameplay Effects and Changes
Created
1/23/2012
Updated
1/23/2012

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.

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