The Soul Cages - Chapter 1 Loose Ends

⭐ — (64 endorsements) 📥 942 downloads 📌 v1.0 📅 7/25/2014
⚪ Last updated 2015

By PJ156 · Modules

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/15/2015 📅 Created: 7/25/2014

🔍 Analysis

  • 👍 6.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #37 of 82 Modules mods in this game by downloads

📋 About This Mod

Your companion Honour, needs your help. Too long has she been separated from her parents, either by trickery and violence. Now, with your help, she is going to set that right. The first part of that journey is to find her mother. To do that

Honour, your long time adventuring companion needs to find her mother. Many years earlier they were separated when she was taken into the foster care of her uncle and, the last she heard was that her mother inhabited the gang controlled flesh pots and low places in the Mistshore area of the great city of Waterdeep. In truth she is not sure her mother is still alive, and if she is, she is not sure how much she cares. She knows that she must find her though, she is determined to meet with her one last time.

But your task is not so simple and it soon becomes obvious that you are not the only ones seeking Maria Lestry. It appears that the difficulty is not just going to be in finding her, but in making sure you are the only ones who find her and not getting her or yourself killed along the way.

This module follows on from the module series Tales from the lake of Sorrows. The story begins a few months after the ending of Vault of the Damned and carries on with the story threads from that module. It can be played without having played the main campaign and is stand alone in terms of story content.

Text is supplied to give your character and the main npc some background for those who read such things.

Update to 1. 1 contains the following modifications:

  • []Honour's reaction to your finding Mortimer Lestry's diary is extended. Her response is important to the progressing story.[/] []Yondala is now male and his conversation has been extended if you go and speak to him in the temple after your first meeting.[/] []The Foxes will attack when provoked,[/] []The red gate tavern is now properly populated.[/] []The Maria Lestry painting is no longer an xp mine.[/] []There is a change in layout to the lower floor of the Lestry mansion and you can now find an artifact that is important to the progressing story.[/] []Jack Blacks father appear later in the mod under a lamp post outside the Selune temple in the Sea Ward. [/] []Quite a few typos ...  [/]
Things you should know.

Location Forgotten realms – in the area of Water deep. Setting    The gang controlled area of Waterdeep known as The Mistshore. Play time 7+ hours Level 14 – 16 (17) Class Any

This story may be played using any character of fourteenth level, you should target around 100,000 exp if you are rolling up a new character yourself, a character of less than level 13 will have their experience set to 102000 in the first conversation and will be awarded enough cash to buy basic supplies.

There are three companions. One will not join until the very end of the module, the other not till you reach the Mistshore. All are required for this module but may be dropped later should you desire. I shall not spoil but there will be a mage, a bard and very much later a swashbuckler variant. There is no custom party building in this mod and no party chat.

Note on combat – Unless you are an experienced tactical player keep all the companions offered to you with you when you can. The combat is balanced to be achievable at Normal difficulty. In general the hardest fighting is in the side quests.

Known Bugs 1. Journal - The journal does not work. I tried many things to fix this and none worked for me so the journal (J key) is blank. Instead talk to Honour and ask about our quests and she will have a journal entry at each stage as well as showing you which are open or closed. 2. Incendiary cloud – During testing, some post combat conversations did not fire when incendiary cloud was used during combat. I take this to be that the spell causes the spell keeps the player in combat mode? I have tried to fix this with scripts and it has been okay since however I would suggest not using this spell.

Transitions are always made without a world map. In some outdoor areas you will find a stone, a sign or an area transition that will get you out. Indoors, stairwells may have area transitions allowing any floor in the building to be selected.

The npc's have back stories which you can access as the module progresses. There are the seeds of the romance options for later in this module series.

Loading instructions

Loading instructions are included in the zipped file.

The module will run from your campaigns start up screen.

Time This mod is very time based. Shops shut at night and certain npc's are not available at certain times. Resting is restricted in places but generally you can rest where you need to. All of the innkeepers and the occasional sundial, will allow you to pass up to 4 hours without resting so you should never be stuck waiting.

To enter the sh

📊 Mod Details

Game
Neverwinter2 Mods
Author
PJ156
Version
1.0
Downloads
942
Endorsements
64
Category
Modules
Created
7/25/2014
Updated
2/15/2015
Tags
English, Music, Level (14-19) - High, Moral choice, Mystery, Kaedrins class pack compatible, Mask of the Betrayer required, Storm of Zehir required, Linear, Part of a series

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