Wulverheim

⭐ ⭐ (854 endorsements) 📥 16,921 downloads 📌 v1.10 📅 4/21/2012
⚪ Last updated 2016

By Strongfinger · Modules

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/25/2016 📅 Created: 4/21/2012

🔍 Analysis

  • 👍 5.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #4 of 82 Modules mods in this game by downloads

📋 About This Mod

VAULT VERSION

REQUIRES EXPANSIONS Mask of The Betrayer and Storm of Zehir OR the Platinum Edition. You must also make sure that your NWN2 game is fully and properly patched.

Visit the Wulverheim Wiki for most of your gameplay information requirements. It also needs a lot more work, so please feel free to contribute what you learn while playing.

Before asking questions, please see the FAQ.

For help with Bugs, Mistakes and Troubleshooting, please visit the forum here.

Please join the Wulverheim forum so that you can ask any questions that are not covered in the FAQ, discuss Wulverheim and report any issues. To prevent this page from getting chaotic and people mentioning things over and over again, I cannot stress this enough. It's easier for people to find a topic they need in a forum than to trawl through comment after comment and page after page on here. You know it makes sense.

Introduction

Wulverheim is a Neverwinter Nights 2 Campaign Module inspired by The Elder Scrolls IV: Oblivion. Experience a beautifully hand crafted Sandbox open world and game play concepts never before seen in Neverwinter Nights. Live another life in another world, create and play any character you can imagine, from the noble knight paladin to the sinister cult blackguard.

Explore the province of Wulverheim, and talk to the locals. See what troubles them and help them for rewards or simply cause whatever mayhem your dark heart desires.

One thing will lead to the next, but where will it end?

Your Fame and Fortune, Deceit, Corruption and Power, or Your Doom?

You decide...

Wulverheim is considered a finished mod by myself, as all of the Main Quest, Guild Quests and a bunch of side quests are complete for you to enjoy. I did leave space for many more quests that I originally intended to fill, but alas I may never get around to it. As a result you may notice that there will be plenty of spare dungeon entrances that lead nowhere. Despite not being 100% finished, Wulverheim is considered to be a very large scoped(Bigger than the OC) and polished game, but still, I cannot guarantee there will not by any bugs and errors, especially on the NWN2 side of things that is out of my hands. Any problems that you may encounter might be able to be fixed in up coming versions, so please raise any issues you find in the forum, but again I cannot promise anything.

Developing Wulverheim has been a very long and very time consuming journey for me, especially for a "One Man Project". Its scope has just been too much and for so much labour it does not pay the bills. I cannot charge money for something that is still the IP of another company. People can donate, but unfortunately that very rarely happens and so it has been time for me to move on. Now that I have grabbed myself an education in Professional Game Development, I am leaving mods behind as I pursue a career in Independent Game Development.

Thanks.

Features

8 Epic Quest and many more side quests. Adaptive Encounters to challenge any Character level, Crafting, House purchasing, Own a horse to quickly travel between towns, Equipment storage accessible from any bank and player house (KEMO), Diplomacy, Bluff, Intimidate, Party creation, Cohort recruitment, High magic, Joinable Guilds, skill buffs through paid training, Services that open and close depending on time of day and night, sleep in beds to pass the time and refresh your character, exploration, large dungeon crawls, random loot and Criminal records that have consequences.

Coop/Multiplayer

Wulverheim should be somewhat compatible with multiplayer, ideally as a coop with a small group of friends who are working as a party.

It is very important that you take the following information into consideration before attempting to play Wulverheim as a multiplayer, else you could get on your fellow players nerves...

Firstly you might be glad to know that playing Wulverheim Online or over a LAN is nothing like playing the OC that way. You will not be forced in to viewing other players Cinematic Conversations and you will not be teleported beside other players when they move from area to area. You can all go your separate ways within limits...

Because of the limitations of Neverwinter Nights 2 itself, it can only run 1 module at a time and this includes hosting Multiplayer games. Because Wulverheim is so large it needs to be split into multiple modules in ord

📊 Mod Details

Game
Neverwinter2 Mods
Author
Strongfinger
Version
1.10
Downloads
16,921
Endorsements
854
Category
Modules
Created
4/21/2012
Updated
4/25/2016

🔧 How to Install Neverwinter Nights 2 Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Neverwinter Nights 2 →

Visit the official mod page for specific installation instructions for this mod.

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