Tales From the Lake of Sorrows - Full Campaign
⚪ Last updated 2013Preview

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📋 About This Mod
Lord Tysan of Thunder Bay needs adventurers. Men and women of all classes and backgrounds are invited to present themselves at the town of Littlelake, where they will be taken on on a first come first hired basis.
That was what the bard had said when he came into the inn on that wet afternoon late in the summer of 1374. That was the day your adventure started and the day your life changed forever.
Location - Forgotten realms – in the area of Neverwinter. Setting - The module is set at the same time as SoZ against a backdrop of hard times in Neverwinter brought on by the war with the King of Shadows. Play time - 25 to 30 hours (plus 6 – 8 hours (see notes)) Level - 1 - 13 Class - Any Companions - 5 (but not all at once)
Tales from The Lake of Sorrows is an adventure for any class which will take your character from level 1 to level 12 – 13 over 25 – 30 hours of gameplay. The story is set on the Lake of Sorrows, a large glacial lake which I have located to the Southwest of Neverwinter. It takes place at the same time as Storm of Zehir and several locations and people will be recognised from that campaign and the OC.
If the player wishes you may also play a sixth part of the series -- From This Comes Strength. This tells part of the story from a different viewpoint, that of Solace the NPC. This should be played after chapter 4 and before chapter 6 and adds an additional 6 – 8 hours of gameplay. This additional module must be downloaded separately.
This is a linear story led mod, there are some side quests and conversations which boost your exp but this is not a sandbox mod by any means.
Note on combat – Unless you are an experienced tactical player keep all the companions with you, the combat is balanced to be challenging at times on normal game setting but with preparation and tactics none of the encounters will be too difficult to manage.
================ Loading instructions. ================
Loading instructions are included in the zipped file. It is important to follow these carefully as several folders have similar names.
The module will run from your campaigns start up screen.
=================== Things you should know: ===================
There are no race restrictions, but humans are the order of the day.
Combat difficulty varies and is tough in places but if you have the NPCs provided with you then you should always prevail, particularly if you use the terrain to your advantage. I have balanced the game for normal rules setting switching to hardcore will make the game much tougher as will leaving behind any of the NPCs I have given you.
Your facilitator for the first four modules is Ormin, if you find yourself not sure what to do and the journal does not help then you probably need to be talking to Ormin. In Modules five and six the facilitator is Matthias. Other NPCs are carried along with the story and it is worth visiting principle protagonists as the story develops.
Transitions are made without a world map. In each outdoor area you will find either a stone, a sign or an area transition that will get you out. For indoor areas use the door like everybody else.
===== NPCs =====
Your NPCs are:
Ember (see below), Honour (Mage), Solace (ranger), Alan (fighter) and Harald (fighter).
In each module not all of these will be available to you except Ember. She starts out as a rogue but her stats are such that she can be used as a mage, fighter or other class. For story reasons do not make Ember a cleric and do not give her a god. She is faithless for a reason and you should keep her so to fully enjoy the latter part of the series.
Always talk to the the NPCs often. Each has at least 8000 words of dialogue, not all of which will be available on any given run through. They will give you hints if you need them and will develop the plot as well. None of these conversation are required to progress however and if you wish to ignore them you may.
You will know how well you are treating the NPCs by the way they talk to you. The less well you treat then the less you will get out of them.
The NPCs have back stories which you can access as the module progresses if you have a good enough relationship with them.
======= Romance =======
Ember is the only Romance available. It does not kick off properly till the end of Chapter 2 though to get that you need to be in her good books. Thus you need to start wooing her from the very start. There are three other conversations that will launch the romance later in other mods. Once started it cannot be stopped except by talking to one of the workin
📊 Mod Details
- Game
- Neverwinter2 Mods
- Author
- PJ156
- Version
- 1.1
- Downloads
- 11,798
- Endorsements
- 194
- Category
- Modules
- Created
- 6/16/2013
- Updated
- 6/17/2013
- Tags
- English, Level (01-07) - Low, Level (08-13) - Mid, Romance, Forgotten realms
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