The Last Days of the Raven

⭐ — (43 endorsements) 📥 338 downloads 📌 v1.1 📅 7/7/2012
⚪ Last updated 2012

By PJ156 · Modules

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/7/2012 📅 Created: 7/7/2012

🔍 Analysis

  • 🏆 #62 of 82 Modules mods in this game by downloads

📋 About This Mod

This module is part of a series of five (six when complete) other modules in the series can be found at the links below: Sheep and Stone The Caravan Club The Last days of the Raven Dark Days of Waiting From This Comes Strength Module description: Fifty missing men! All that stands between Tysan and the security for his family that he has worked a lifetime to achieve. Now, as illness brings Tysan\'s days to a close, and Lord Nasher threatens to direct his inheritance to the temple of Lathander, the future and fortune of Tysan\'s family hangs in the balance. Just one document stands between Lord Tysan and the redemption he needs; a muster confirmation. Sealed with the arms of Lord Nasher himself. With the documents long gone the quest to help Lord Tysan seems futile. Not all have lost hope however, Cleric Ormin still holds the belief that his patron can be cleared and the shadow hanging over his family lifted. The proof is there to be found but he cannot find it alone. Not twenty four hours after your fight with Taneth you are swept up by the events going on around you again. Instead of the hard earned rest you deserve you find yourself travelling to Thunder Bay in search of answers from the cleric Ormin. Once there, instead of answers you find only more questions, and the list of people wanting to kill you seems to grow longer with each passing day ... Location Forgotten realms – in the area of Neverwinter. Setting The module is set at the same time as SoZ against a backdrop of hard times in Neverwinter brought on by the war with the King of Shadows. Play time 4 – 5 hours Level 6 – 9 Class Any Companions 3 This is module three in the series Tales from the lake of sorrows. The story follows directly from Caravan Club and completes all of the story threads that have been created in the first two modules. While providing an ending for this part of the story it also starts to develop some of the themes and NPC\'s that will prevail in the fourth and final part of the series The night of one hundred moons which I hope will be out later this year. This is a linear story led mod, there are some side quests and conversations which boost your exp but this is not a sandbox mod by any means. Note on combat – Unless you are an experienced tactical player keep all the companions with you, the combat is balanced to be challenging at times but with preparation and tactics none of the encounters will be too difficult to manage. ================ Loading instructions. ================ Loading instructions are included in the zipped file. It is important to follow these carefully as several folders have similar names. The module will run from your campaigns start up screen. =================== Things you should know: =================== There are no race restrictions and elves and dwarfs are well catered for, but humans are the order of the day. You can start at any level, there is a little intro section that will take your character to around level 6 unless you are higher than this. All characters get some money to spend in town to ensure they are adequately equipped. Combat difficulty varies and is tough in places but if you have the NPC\'s provided with you then you should always prevail, particularly if you use the terrain to your advantage. Your facilitator is Ormin, if you find yourself not sure what to do and the journal does not help then you probably need to be talking to Ormin. Other npc\'s are carried along with the story and it is worth visiting principle protagonists as the story develops. Transitions are made without a world map. In each outdoor area you will find either a stone, a sign or an area transition that will get you out. For indoor areas use the door like everybody else. Your npc\'s are Ember(rogue), Honour(Mage) and Harald(fighter). Harald is optional after the first main quest is complete however, if you don\'t have a fighter type class I suggest you keep him with you. Honour may be dropped initially but once she joins she is there to stay. If you do drop her you can pick her up in the Market Tavern but again, once she joins she is with you till the end. You will know how well you are treating the npc\'s by the way they talk to you. The less well you treat then the less you will get out of them. The npc\'s have back stories which you can access as the module progresses if you have a good enough relationship with them. ======= Romance ======= There are three romances in the module. Ember for Humans, Belethiel for Elves and Faralla for dwarfs. For the latter two you need to keep talking to them as the module progresses and keep and eye out

📊 Mod Details

Game
Neverwinter2 Mods
Author
PJ156
Version
1.1
Downloads
338
Endorsements
43
Category
Modules
Created
7/7/2012
Updated
7/7/2012

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