Telvanni Sea Beacons
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #21 of 174 Dungeons and Locations mods in this game by downloads
📋 About This Mod
While making Slavers Spire I had the idea of covering the waters around the main Telvanni territories with guide buoys using the same mesh. I figured it would be better as its own mod rather than part of that one for compatibility reasons.
The first beacon is just north east of Holamayan, the last just south east of Tel Mora.
The markers don't extend to Tel Branora since Therana's territory is an outlier and the area around Holamayan basically unclaimed wilderness.
They also don't go all the way to Tel Mora for those using the RR - Tel Vos Lighthouse mod as that area would already be covered by that lighthouse.
Compatibility
Shockingly few mods touch the sea so far out. I took rocks that existed already in vanilla and built atop of them to keep the compatibility risks small.
Haven't tested with TR, but they should be half way between Vvardenfell and the Mainland. No issues noticed in my own playthroughs, or reported with TR.
Abots Boats has been tested specifically. I originally wanted to mark the routes the scenic travel option used but some of them are really weird so I settled with marking the border of the open ocean and boat unfriendly rocks.
OAAB to RR Telvanni Consistency works with this mod, the RR to OAAB patch will change the beacons to match their OAAN blue equivalents. Load after this mod.
Assets
Tel Vos Lighthouse by Colt17/SiberianCrab for the lantern and crystal used for the top of the spire, edited by Cyprinus to fix the collision scale being off.
Adds a series of navigation beacons along the Azuras Coast in the Telvanni region. A simple, focused location mod for Morrowind players who want easier navigation along the coast. With 426 endorsements and frequent updates, it's a well-received addition.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 426 endorsements
- High download-to-endorsement ratio suggests many players find it useful
- Recently updated, so likely compatible with current Morrowind setups
⚠️ Cons
- Description is minimal—no details on beacon placement or visual style
- No screenshots or additional documentation provided
- May not add much for players who already know the coast well
For Morrowind players who get lost along the Azuras Coast or want a visual guide to navigate the Telvanni region. Also for completionists who enjoy adding small, lore-friendly location enhancements. Skip if you prefer gameplay overhauls or don't spend time in that area.
💡 Beginner Tips
- Since it's a simple location mod, just drop the files into your Data Files folder and activate the .esp in the Morrowind Launcher.
- If you use a mod manager like Wrye Mash or Mod Organizer 2, install it through that to keep your load order clean.
- Check the mod's page for any compatibility notes—though none are listed, it's always good to see if it conflicts with other coastal mods.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Markond
- Version
- 1.01
- Downloads
- 75,536
- Endorsements
- 426
- Category
- Dungeons and Locations
- Created
- 4/6/2022
- Updated
- 3/6/2026
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