Sotha Sil Expanded
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #7 of 174 Dungeons and Locations mods in this game by downloads
📋 About This Mod
FEATURES-
[]A completely redone Sotha Sil, spanning over 60 enormous cells. Oceans of oil, valleys of gears, and much much more.
[
]Puzzles! You'll find your weapon useless as many new things in the Clockwork City will require your mind, rather than your might.[]A restored Clockwork City, straight out of lore, with over 300 buildings to explore and fabricant people to meet, all overseen by the Watchmen, Sotha Sil's automaton soldiers.
[]New artifacts straight out of lore. From the ghostly wraithmail to the totally useless Ethos Knife, Elder Scrolls, and even Sotha Sil's old legs.
[]New sidequests to complete in the clockwork city itself.
[]Three new types of armor sets, gearmail, ceramic, and quartz, and a new weapon style, clockwork.
INSTALLATION AND PLAYING THE MOD
[]If you didn't beat Tribunal yet, you can progress through the main quest of it to access the city.
[]If you don't want to start Tribunal, open the console and type "StartScript SothaSilTeleport"
[]Finally, if you already beat Tribunal, find your Mazed Band, equip it, and teleport to Sotha Sil. You'll get a newer, better one, at the end of SSE.
[]Once inside, you'll notice several things. Jump and levitate spells are useless, and combat, while existant, takes a back seat to obstacles and puzzles. You will have to use your mind to conquer Sotha Sil.
[*]Also remember to search those corners you can reach! Helpf
[
]Puzzles! You'll find your weapon useless as many new things in the Clockwork City will require your mind, rather than your might.[]A restored Clockwork City, straight out of lore, with over 300 buildings to explore and fabricant people to meet, all overseen by the Watchmen, Sotha Sil's automaton soldiers.
[]New artifacts straight out of lore. From the ghostly wraithmail to the totally useless Ethos Knife, Elder Scrolls, and even Sotha Sil's old legs.
[]New sidequests to complete in the clockwork city itself.
[]Three new types of armor sets, gearmail, ceramic, and quartz, and a new weapon style, clockwork.
INSTALLATION AND PLAYING THE MOD
[]If you didn't beat Tribunal yet, you can progress through the main quest of it to access the city.
[]If you don't want to start Tribunal, open the console and type "StartScript SothaSilTeleport"
[]Finally, if you already beat Tribunal, find your Mazed Band, equip it, and teleport to Sotha Sil. You'll get a newer, better one, at the end of SSE.
[]Once inside, you'll notice several things. Jump and levitate spells are useless, and combat, while existant, takes a back seat to obstacles and puzzles. You will have to use your mind to conquer Sotha Sil.
[*]Also remember to search those corners you can reach! Helpf
Sotha Sil Expanded is a massive overhaul of the Clockwork City from Morrowind's Tribunal expansion, transforming it into a sprawling dungeon and topsy-turvy city that captures the madness of the Clockwork God. With 2,651 endorsements and over 107,000 downloads, it's a community favorite for players seeking a more fulfilling Sotha Sil experience.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 2,651 endorsements and over 107k downloads
- Tackles a common complaint about vanilla Tribunal—Sotha Sil's lackluster design
- Active development (last updated July 2025) means it's likely compatible with current Morrowind setups
⚠️ Cons
- Requires Tribunal expansion—if you don't own it, this mod is useless
- Potential conflicts with other mods that alter the Clockwork City area—check compatibility before installing
For Morrowind veterans who were let down by the vanilla Clockwork City and want a grander, more immersive dungeon. Also for lore enthusiasts who want to explore the madness of Sotha Sil in a way that feels true to the setting. Skip if you're fine with the original Tribunal content or prefer gameplay tweaks over location overhauls.
💡 Beginner Tips
- Make sure you have the Tribunal expansion installed and activated before adding this mod.
- Use a mod manager like Wrye Mash or OpenMW's built-in manager to keep track of load order and avoid conflicts.
- If you're using OpenMW, check the mod's compatibility—some Morrowind mods require specific patches for OpenMW.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Team SSE
- Version
- 3.1
- Downloads
- 107,823
- Endorsements
- 2,651
- Category
- Dungeons and Locations
- Created
- 12/25/2012
- Updated
- 7/22/2025
🔗 Required By 2 Mods
These mods list this mod as a dependency.
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