Surefire

⭐ — (2 endorsements) 📥 65 downloads 📌 v1 📅 7/20/2026
🟡 Updated this year

By CattoStar · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/20/2026 📅 Created: 7/20/2026
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #197 of 348 Gameplay mods in this game by downloads

📋 About This Mod

Spells never fail and attacks never miss. Instead, magicka cost and damage scale with the success chance you would have had: a 50% spell costs double, a 60% swing deals 60% damage. Stagger and weapon enchantment procs can follow hit chance

Surefire

Spells never fail. Attacks never miss. The dice roll doesn't disappear — it moves into your resources: magicka cost and damage scale with the success chance you would have had, preserving expected value while removing the frustration of whiffing. A 50% spell costs double its magicka. A 60% swing deals 60% of its post-armor damage. Skill still matters — it just stops feeling like a slot machine.

Pure Lua for OpenMW 0. 51+. No plugin, no .esp, no records touched. Everything is toggleable and takes effect immediately.

Features

Spells

  • []Casts always succeed — Silence still blocks casting, and you still need the magicka.[/]

    []Each cast of a chance-based spell costs baseCost × 100 / chance, computed with the engine's own formula. Powers, abilities, and enchanted items are untouched.[/]

    []While a menu is open, the hidden bonus is lifted, so spell windows show your true cast chance — the exact number your cost derives from.[/]

    Attacks

    • []Melee, hand-to-hand, and marksman attacks always land; damage is rescaled to chance% of the post-armor damage you'd have dealt (armor inversion is done numerically against the engine's own formula, so heavy armor keeps its full meaning).[/]

      []Stagger by hit chance: one d100 roll per landed swing. "Lucky" swings still deal their damage, wear armor, and provoke — they just don't stunlock. Killing blows always resolve normally.[/]

      []Weapon enchantments by hit chance: the same roll. Suppressed procs are stripped from the target and the weapon's charge refunded using the engine's Enchant-skill cost formula (autocalc enchantments included).[/]

      HUD (optional, own settings page)

      • []A spell-cost readout ("Firebolt: 30 mp (base 12, 40%)") and a per-hit popup ("56% | 21. 2 dmg | 37. 8 full"). Swings that would have missed render in red.[/]

        []Everything is configurable: which parts show, positions (percent of screen, resolution-independent), text size, classic Morrowind colors, and an optional bordered menu box that follows your Menu Transparency setting. Gray styling inspired by Show Me Everything.[/]

        Install & load order

        Register the content directory and Surefire.omwscripts as usual. Load Surefire after skill-progression overhauls (MBSP-style mods, Skill Uses Scaled, …).

        Using OSSC — Oblivion-Style Spell Casting? Get the Surefire OSSC Patch download — without it, OSSC quickcasts become 100% at flat cost.

        Load Order with Patch

        Spell Framework Plus

        Surefire.omwscripts

        Surefire OSSC Patch.omwscripts

        OSSC (ossc.omwscripts)

        The patch must load after Spell Framework Plus and before OSS

📊 Mod Details

Game
Morrowind Mods
Author
CattoStar
Version
1
Downloads
65
Endorsements
2
Category
Gameplay
Created
7/20/2026
Updated
7/20/2026

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Morrowind commands, item IDs, and more.

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