Active Combat Companion
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #223 of 348 Gameplay mods in this game by downloads
📋 About This Mod
Think always-hit mods feel too easy? This may be for you.
So, let's be real: some aspects of Morrowind haven't exactly aged the best. If you're like me, and have tried multiple versions of those "higher/100% hit chance" mods but end up feeling that it completely unbalances the game, this may be for you. It has two ESP files:
Juggle Me Not: A janky workaround mod to prevent/lessen stagger-locking enemies during melee encounters, so that combat doesn't feel completely trivial when you're armed with a butter knife. It gives both creatures and NPCs -10 combat delay, which means that once they start attacking, they don't stop. Ever. Three things of note:
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[]This makes the game way, WAY harder, especially against groups. I very much recommend using Fast Casting through MCP, or the Quick Spell Casting mod for OpenMW that mimics this effect, or you WILL get stunlocked 100-0 trying to cast a single spell. (Remember, janky workaround--I couldn't find a way to prevent your OWN stagger on melee hit, so...yeah.) Also, get used to kiting. A lot.
[
]This does not prevent stagger-locking with ranged weapons, because they haven't started an attack animation yet. However, given how quickly you will die (and you WILL die) against some enemies, it almost feels like a well-deserved cheese strat to get around getting steam-rolled by some NPC machine-gunning you down with a barrage of 2H axe swings. Fear the spear. - If you're using OpenMW with this, it seems to work a bit differently. I haven't exactly dialed in why or how, but I suppose the combat delay option is different via OpenMW vs Vanilla. The long and short of it is, there is still a chance that you can stagger enemies in melee combat, but it's fairly uncommon, and quite frankly, I would be fine with the occasional melee stagger on the vanilla engine, too, but again--janky workaround mod.
I made these for my own use while trying out multiple mods, and while for Vanilla, I've settled on using Kezyma's Mechanics Remastered (which does a WAY better job of handling the whole stagger-locking thing), there is no OpenMW variant available. I figured, if nothing else, maybe this will be useful to get closer to the gameplay/difficulty curve you're wanting until a better-made solution is available, because my smooth-brain certainly doesn't have the coding know-how to do it lol
📊 Mod Details
- Game
- Morrowind Mods
- Author
- SilverKnight16
- Version
- 1.0
- Downloads
- 58
- Endorsements
- 0
- Category
- Gameplay
- Created
- 12/15/2024
- Updated
- 12/15/2024
🔧 How to Install Morrowind Mods
Download from Nexus.
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