Races Are More Fun RAMF
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #7 of 31 Races, Classes, and Birthsigns mods in this game by downloads
📋 About This Mod
Name: Races Are More Fun - RAMF Version: 0. 5 Date: 1/8/2009 Category: Races, Classes and Birthsigns Author: Alaisiagae Description =========== A lore-friendly mod that changes the Races\'s attributes, skill bonuses, powers, abilities, and spells to be more true to lore - and more fun. Details ======= I wanted to make the races more fun and balanced. Some attributes have been modified to reflect what is said in the race descriptions in the TES games. Some skill bonuses have also been modified to take into account the race descriptions. Abilities, Powers, and Spells have been extensively rebalanced to make all the races unique. + I\'ve drawn deep into TES Lore when I modified and created the new powers, spells, and abilities. If you are hesitant that these changes seem wacky, you can be rest assured that they are deeply rooted in the Lore of the Elder Scrolls games. !!! THIS WILL NOT WORK WITH PREVIOUS SAVE GAMES! I\'m sorry, but the way Morrowind does stuff, these changes will probably not take effect completely if you attempt to use this mod on a save game. You will have to roll a new character. While you are at it, why not pick up my Birthsigns mod? !!! + I have reproduced all the new changes here for you to view, as well as providing explanations behind my changes. When I refer to the TES race descriptions, direct yourself over to the Imperial Library to see them for yourself (as they are too large to reproduce here): http://www.imperial-library.info/races/index.shtml + One feature to point out is that Night Eye and Argonian Water Breathing are now toggle spells - you can turn them on and off. + I have included several iterations of this mod. ++ One of these takes inspiration from Knef\'s \"Power to the People\" mod ( http://planetelderscrolls.gamespy.com/View.php?view=Mods. Detail&id=7037 ). This makes all racial powers and spells that had a zero cost into a 1 magicka cost. Now you will see NPCs using racial powers and spells. ++ The other type renames the three elven races to use their Meric names - High Elf = Altmer, Dark Elf = Dunmer, and Wood Elf = Bosmer. ++ The third type is a combination of the two versions I just described. +++++++++++++++++++ +++++++++++++++++++ Atr. M | F STR 30 | - INT 50 | - WIL 45 | - AGI 45 | - SPD 30 | 40 END 40 | 30 PER 40 | - LUC 40 | - Skill Bonus Destruction +10 Enchant +10 Alchemy +10 Alteration +5 Conjuration +5 Illusion +5 Ability: Sundered from Anui-El - Weakness to Shock 25%, Weakness to Frost 25%, Weakness to Fire 25%, Weakness to Magicka 50% Ability: Auri-El\'s Lineage - Fortify Maximum Magicka 1. 5x INT (150% more Magicka), Resist Paralyzation 100%, Resist Common Disease 75% * Power: Mystic Blood - Restore Magicka 3-6pts for 60sec on Self ++ Increase in WIL and AGI - see Arena, Daggerfall, Battlespire descriptions ++ From TIL, on Auri-El: \"Auri-El is the soul of Anui-El, who, in turn, is the soul of Anu the E
Races Are More Fun RAMF is a lore-friendly overhaul for Oblivion that rebalances racial attributes, skill bonuses, powers, abilities, and spells to better match lore and increase fun. With 964 endorsements and over 21,000 downloads, it's a well-received classic from 2009.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 964 endorsements and 21k+ downloads
- Lore-friendly approach that deepens racial identity
- Enhances gameplay variety by making each race feel distinct
⚠️ Cons
- Last updated in 2009 — may have compatibility issues with modern setups
- Requires manual installation and potential conflict resolution with other race mods
For Oblivion players who want a more lore-immersive experience and enjoy tweaking racial mechanics. Ideal for roleplayers and those who find vanilla racial bonuses bland. Skip if you prefer minimal changes or use other race overhauls that might conflict.
💡 Beginner Tips
- Check for compatibility with other mods that alter races, as conflicts can cause issues.
- Use a mod manager like Oblivion Mod Manager to easily enable/disable and manage load order.
- Read the mod's readme if included for specific installation notes, as the description lacks details.
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Alaisiagae
- Version
- 0.5
- Downloads
- 21,685
- Endorsements
- 964
- Category
- Races, Classes, and Birthsigns
- Created
- 1/9/2009
- Updated
- 1/9/2009
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🔧 How to Install Morrowind Mods
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