Playable Creature Race Pack
⚪ Last updated 2017⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #24 of 31 Races, Classes, and Birthsigns mods in this game by downloads
📋 About This Mod
Playable Creature Race Pack
This pack is a work in progress to add various humanoid creatures from the base game as playable races, complete with their own sounds. (I suppose it could also be used for making creature NPCs)Currently playable races include:
Chimer (Vivec and Almalexia) Fabricant (Sotha Sil) Sharmat (Dagoth Ur) Ash Vampire Ascended Sleeper Ash Ghoul Ash Zombie Ash Slave Lame Corprus Corprus Stalker Hircine Azura Dremora Golden Saint Daedroth Clannfear Scamp Skeleton Lich Bonewalker Greater Bonewalker Ghost Goblin Goblin (Bruiser) Goblin (Warchief) Spriggan
Planned races for future updates:
Winged Twilight Various Atronachs Draugr Dwarven Spectre Dwemer Riekling
And possibly some others if I think they're feasible. I might also do some creatures from mods if I can get permission and there is a demand for it.
Things I want to refine/revisit
Dagoth Ur, Ash Vampire, and Daedroth hands: I'm not totally sure I'll be able to get the third person view functional without seriously altering their body proportions. That being said, the First person hands can definitely be fixed and will be eventually. Ascended Sleeper: I want to try and reduce the hard angle the Sleeper's body bends at while running Ash creature hands: In first person there's some issues with finger joints, mostly thumbs.
Other stuff probably.
Things to Know
As it stands most of these races are a single sex. The Chimer race Has Almalexia as the female, and the Golden Saint race is exclusively female. Skeletons and Liches can be either sex. At some point in the future I might try to create female versions of some of the other races, but that would be a while off.
Some of the races have equipment associated with them which can be found by using a chest in Seyda Neen. The chest is between the two buildings of the Census Office, next to the barrel with the Engraved Ring of Healing.
The races are all balanced, at least numerically with their stats. I used the abilities of the creatures to determine what special effects they get which may be slightly unbalanced in some cases, but nothing is game-breaking. I may make changes to the races natural abilities in the future if I think they need a nerf/buff.
Current Focus
My current focus is to get the bulk of the modeling work done. I am aware that some of the models are not exactly perfect at the moment, but I plan to addre
Work in progress mod that adds playable versions of various humanoid creatures. With 233 endorsements and over 5,000 downloads, it has a dedicated following despite being unfinished. For players who want to roleplay as non-standard races.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community support with 233 endorsements and over 5,000 downloads
- Opens up new roleplay possibilities with creature races
- Actively maintained as of September 2017
⚠️ Cons
- Work in progress, so features may be incomplete or buggy
- Last updated in 2017, may not be compatible with current game versions
- No detailed documentation or feature list provided
For players who want to roleplay as non-humanoid creatures and enjoy experimental mods. Skip if you need polished, fully-featured content.
💡 Beginner Tips
- Check the mod's page for any updates or patches before installing
- Make sure to back up your save files before using a work-in-progress mod
- If you encounter issues, check the comments section for community fixes
📊 Mod Details
- Game
- Morrowind Mods
- Author
- PsychoGherkin
- Version
- v0.09
- Downloads
- 5,361
- Endorsements
- 233
- Category
- Races, Classes, and Birthsigns
- Created
- 8/3/2017
- Updated
- 9/11/2017
🔧 How to Install Morrowind Mods
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