Eradicator of the Winged Menace (OpenMW)

⭐ — (2 endorsements) 📥 52 downloads 📌 v1.0 📅 7/5/2026
🟡 Updated this year

By Ulti · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/5/2026 📅 Created: 7/5/2026
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #254 of 348 Gameplay mods in this game by downloads

📋 About This Mod

Killing Cliff Racers lowers Cliff Racers' spawn rate until you never have to deal with them again. OpenMW only.

Description

I have no idea if there's any truth to it, but I remember hearing about how one of the scrapped features of Morrowind was Cliff Racers not respawning after killing them, allowing the player to eventually wipe them out. Thankfully, after 24 years, technology has advanced enough to add this feature as a mod. Sort of.

Here's what this mod does:

  • []Eradicator keeps track of the number of Cliff Racers that died during your playthrough. (Cause of death is irrelevant here.)[/]

    []Every time a new Cliff Racer is spawned, Eradicator checks the current kill count, compares it to the number of kills needed to reach maximum spawn rate suppression (configurable, default is 500), and then does an RNG roll to determine whether to keep the cliff racer in-game, or to remove it before you even notice it's there.[/]

That's it, really. That's all the mod does. The only downside here is that (I think) OpenMW doesn't allow you to directly affect creatures' spawn rate, which means that the world could feel a bit empty since other creatures aren't taking the place of removed Cliff Racers, but I believe that's a small price to pay for some peace and quiet.

Hopefully, the performance impact of the mod should be minimal - the script is only used when a Cliff Racer is spawned or killed, though I guess it could cause a brief stutter when a large amount of Cliff Racers are spawned at once.

Every feature that I thought should be customizable can be tweaked from the Scripts menu (see images section).

Installation instructions

Same as any other OpenMW LUA mod:

  • []Extract the archive[/]

    []Add the data path either through OpenMW Launcher or in openmw.cfg[/]

    []Enable Eradicator.omwscripts in the launcher[/]

    Compatibility

    I don't think there should be any problems here. The mod supports any creature whose ID contains "cliff racer", "cliff_racer" or "cliffracer" (not case sensitive), so it should properly work with any vanilla or mod-added variants of Cliff Racers.

    Requirements

    Latest stable OpenMW version

📊 Mod Details

Game
Morrowind Mods
Author
Ulti
Version
1.0
Downloads
52
Endorsements
2
Category
Gameplay
Created
7/5/2026
Updated
7/5/2026

🔧 How to Install Morrowind Mods

Download from Nexus.

📖 Full step-by-step install guide for Morrowind →

Visit the official mod page for specific installation instructions for this mod.

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