Arcane Ward - MWSE
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #218 of 348 Gameplay mods in this game by downloads
📋 About This Mod
Gives robe-wearing mages an Arcane Ward that can deflect incoming physical damage. Scales with Unarmored and Alteration. Armor reduces Ward Power. Includes MCM settings, stats menu display, sound, VFX, and debug options. MWSE required. Not
Arcane Ward
A small MWSE mod for robe-wearing mage characters.
Arcane Ward gives the player a chance to deflect incoming physical damage based on Unarmored and Alteration skill. Wearing armor reduces the ward’s power, while robes and clothing do not.
Updated: This now will work for NPCs and Creatures. This can be toggled in the MCM settings. They still must meet the skill requirements.
For Arcane Ward to activate, the player needs at least:
- 10 Unarmored
- 20 Alteration
Includes MCM settings, a stats menu readout, and optional sound/VFX when the ward activates.
Currently, there is a bug where the stats do not appear on first opening the stat menu. Just open it again. I'll fix this eventually.
Default calculation:
Ward Score = (Unarmored × 0. 6) + (Alteration × 0. 4)
Ward Chance = (Ward Score - 10) × 0. 39
Ward Absorb = 5 + (Unarmored × 0. 15) + (Alteration × 0. 25)
By default, the maximum chance to proc is 35%. At 100 Unarmored and 100 Alteration, the ward reaches about 35% chance before armor penalties.
Armor reduces Ward Power:
Helmet: -10%
Cuirass: -30%
Left/Right Pauldron: -10% each
Greaves: -20%
Boots: -10%
Left/Right Gauntlet: -5% each
Left/Right Bracer: -5% each
Shield: -75%
Robes, clothing, amulets, rings, and belts do not impact Ward Power.
Please note that balancing is a work in progress. Feel free to change the settings in the config.lua file and let me know your suggestions. I haven't done much testing. (If changing config.lua directly, you may need to delete ArcaneWard.json in MWSE\config so MWSE regenerates the saved config.)
Requirements
- Morrowind
This mod uses MWSE-Lua, which is included with MGE XE.
Not designed for OpenMW.
Installation
Install with a mod manager, or manually unzip into Data Files.
The folder structure should look like this:
Data Files/MWSE/mods/ArcaneWard/
├── main.lua
├── config.lua
└── mcm.lua
I have been having a lot of fun making these MWSE mods. Check out my other mods!
https://www.nexusmods.com/profile/Diablo0987/mods
📊 Mod Details
- Game
- Morrowind Mods
- Author
- Greguru
- Version
- 1
- Downloads
- 59
- Endorsements
- 2
- Category
- Gameplay
- Created
- 5/22/2026
- Updated
- 5/23/2026
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