Arcane Ward - MWSE

⭐ — (2 endorsements) 📥 59 downloads 📌 v1 📅 5/22/2026
🟡 Updated this year

By Greguru · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/23/2026 📅 Created: 5/22/2026
⚠️ Install Order · 2 steps
1🛠️ MWSE — Morrowind Script Extender Download ↗
2🔧 MCP — Morrowind Code Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #218 of 348 Gameplay mods in this game by downloads

📋 About This Mod

Gives robe-wearing mages an Arcane Ward that can deflect incoming physical damage. Scales with Unarmored and Alteration. Armor reduces Ward Power. Includes MCM settings, stats menu display, sound, VFX, and debug options. MWSE required. Not

Arcane Ward

A small MWSE mod for robe-wearing mage characters.

Arcane Ward gives the player a chance to deflect incoming physical damage based on Unarmored and Alteration skill. Wearing armor reduces the ward’s power, while robes and clothing do not.

Updated: This now will work for NPCs and Creatures. This can be toggled in the MCM settings. They still must meet the skill requirements.

For Arcane Ward to activate, the player needs at least:

- 10 Unarmored

- 20 Alteration

Includes MCM settings, a stats menu readout, and optional sound/VFX when the ward activates.

Currently, there is a bug where the stats do not appear on first opening the stat menu. Just open it again. I'll fix this eventually.

Default calculation:

Ward Score = (Unarmored × 0. 6) + (Alteration × 0. 4)

Ward Chance = (Ward Score - 10) × 0. 39

Ward Absorb = 5 + (Unarmored × 0. 15) + (Alteration × 0. 25)

By default, the maximum chance to proc is 35%. At 100 Unarmored and 100 Alteration, the ward reaches about 35% chance before armor penalties.

Armor reduces Ward Power:

Helmet: -10%

Cuirass: -30%

Left/Right Pauldron: -10% each

Greaves: -20%

Boots: -10%

Left/Right Gauntlet: -5% each

Left/Right Bracer: -5% each

Shield: -75%

Robes, clothing, amulets, rings, and belts do not impact Ward Power.

Note: Shields heavily impact Arcane Ward. Equipping a shield reduces Ward Power by 75%, making it a major penalty for robe-mage builds.

Please note that balancing is a work in progress. Feel free to change the settings in the config.lua file and let me know your suggestions. I haven't done much testing. (If changing config.lua directly, you may need to delete ArcaneWard.json in MWSE\config so MWSE regenerates the saved config.)

Requirements

- Morrowind

This mod uses MWSE-Lua, which is included with MGE XE.

Not designed for OpenMW.

Installation

Install with a mod manager, or manually unzip into Data Files.

The folder structure should look like this:

Data Files/MWSE/mods/ArcaneWard/

├── main.lua

├── config.lua

└── mcm.lua

I have been having a lot of fun making these MWSE mods. Check out my other mods!

https://www.nexusmods.com/profile/Diablo0987/mods

📊 Mod Details

Game
Morrowind Mods
Author
Greguru
Version
1
Downloads
59
Endorsements
2
Category
Gameplay
Created
5/22/2026
Updated
5/23/2026

🔧 How to Install Morrowind Mods

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