Map Mogul

⭐ — (2 endorsements) 📥 41 downloads 📌 v0.0.2 📅 1/28/2026
🟡 Updated this year

By KyleRokuKyu · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/28/2026 📅 Created: 1/28/2026

🔍 Analysis

  • 🏆 #69 of 83 Miscellaneous mods in this game by downloads

📋 About This Mod

A mod that loads a full map in place of the default cave.

Requires Map mods in your plugins folder to actually do anything.

Currently, you must open the target.map file (It's just a txt file, open in Notepad or whatever) and type the name of the plugin folder that you want to load as the map.

For example, if you have FlatLabV2 in your plugins folder, just copy that name into the target.map folder.  Then, when you load a game, MapMogul loads the FlatLabV2 assets in place of the default cave.

To Install Map Mods:

Just place them in the plugins folder like any other mod.  (DO extract the mod into the plugins folder. DO NOT move them out of the folder they come in)

For Map Makers:

You MUST have a parent folder for your mod.  Other than that, you can set it up however you want.

MapMogul searches for Asset Bundles (Supports any number in a given folder with any folder structure and any naming convention)

In Unity, there's key Empty Game Objects you can use to move base game key structures around

EntryElevator

For hand mineable nodes and auto miner nodes, the structure is a bit strange but is as follows

BuildableNode|{Ore or Item type}|{Chance}

OreNode|{Ore or Item type}|{Chance}

You can stack basically as many {Ore or Item type}|{Chance} pairs as you want

If you type an item, such as the lantern or a type of conveyor belt, MapMogul will automatically register that and create the necessary back end bits to make that work.  So, yes, it supports any item, even modded ones.

BuildableNode|IronOre|90|IronCrushed|10

OreNode|IronOre|100|IronOre|100|IronOre|100|IronOre|100|IronOre|100

OreNode|IronOre|100|IronOre|100|IronOre|100|IronOre|100|IronOre|100 (1)

BuildableNode|CopperOre|800|CopperCrushed|100|BuildingCrate1x1x1_ConveyorStraight|100|BuildingCrate1x1x1_BlastFurnace|1

OreNode|BuildingCrate1x1x1_ConveyorStraight|100|BuildingCrate1x1x1_ConveyorStraight|100|BuildingCrate1x1x1_ConveyorStraight|100|BuildingCrate1x1x1_ConveyorStraight|100|BuildingCrate1x1x1_ConveyorStraight|100

Notice, the (1).  I found, very quickly, that I like to copy paste these around for quick editing but didn't want to have to go rename ALL of the (#) things that Unity auto names them.  So, it will ignore any " (#)" at the end.

If you have your Unity setup to use the different auto naming conventions, it might not work.  Literally what it does is just Split(" ") so it ignores anything after and including the space at the end

Otherwise, it supports everything that Asset Bundles support.  So, custom models, textures, etc.

For scripts, you will have to write a Bepin Plugin (There's tons of great tutorials and it's very easy to get it going)

Afterwards, you can include things in your Bepin Plugin that work exactly like any other Unity logic C# script.

📊 Mod Details

Game
Minemogul Mods
Author
KyleRokuKyu
Version
0.0.2
Downloads
41
Endorsements
2
Category
Miscellaneous
Created
1/28/2026
Updated
1/28/2026

🔧 How to Install MineMogul Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for MineMogul →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for MineMogul commands, item IDs, and more.

Keep browsing — more MineMogul mods await

📋 All MineMogul Mods 🏆 Top 25 📂 More Miscellaneous 👤 More by KyleRokuKyu 🔎 Similar Mods 🌐 Best Miscellaneous (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods