FPS Display Mod
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #60 of 83 Miscellaneous mods in this game by downloads
📋 About This Mod
The FPS Display Mod is a lightweight plugin for Unity games that displays the current frames per second (FPS) on the screen. It is designed to be simple, customizable, and compatible with the BepInEx modding framework. The mod allows users
Features:
-
[]Displays the current FPS in real-time.
[
]Customizable text color, font size, and font family.[]Draggable FPS display window (optional).
[]Configurable settings via a FPSDisplay.cfg file.
[]Lightweight and easy to use.
How It Works:
1. Initialization: The mod initializes using the Awake method, where it loads configuration settings and sets up the GUI style.
2. Positioning: The FPS display is dynamically positioned at the bottom-right corner of the screen, with a 20px margin from the edges.
3. Rendering: The OnGUI method handles the rendering of the FPS display. The background color is set to black, and the FPS value is updated every frame.
4. Customization: Users can modify the FPSDisplay.cfg file to change the text color, font size, font family, and enable/disable dragging.
Configuration:
The mod uses a configuration file (FPSDisplay.cfg) to store user preferences.
TextColor = 0. 85,0. 75,0. 45,1
FontSize = 28
FontFamily = Arial
AllowDrag = true
Installation:
1. Install the BepInEx framework for your game.
2. Copy the FPSDisplayMod.dll file to the BepInEx/plugins folder.
3. Launch the game to generate the FPSDisplay.cfg file.
4. Modify the FPSDisplay.cfg file to customize the mod.
Code Overview:
The mod is implemented in C# and uses Unity's OnGUI method for rendering. Key methods include:
-
[]Awake: Initializes the mod and loads configuration settings.
[]Start: Sets the initial position of the FPS display.
[]Update: Updates the FPS value every frame.
- OnGUI: Renders the FPS display on the screen.
Example Code:
using BepInEx;
using UnityEngine;
public class FPSDisplay : BaseUnityPlugin
private float deltaTime = 0. 0f;
private bool showFPS = true;
private Rect windowRect;
private GUIStyle fpsStyle;
void Awake()
// Load configuration and set up GUI style
void Start()
// Set initial position of the FPS display
void Update()
// Update FPS value
void OnGUI()
// Render FPS display
License:
This mod is open-source and licensed under the MIT License. Feel free to modify and distribute it as needed.
Support:
For issues or suggestions, please contact the developer or submit a bug report on the mod's distribution platform.
-
[]Awake: Initializes the mod and loads configuration settings.
📊 Mod Details
- Game
- Minemogul Mods
- Author
- GlynnTheDragon
- Version
- 0.1
- Downloads
- 79
- Endorsements
- 0
- Category
- Miscellaneous
- Created
- 1/21/2026
- Updated
- 1/21/2026
- Tags
- English, Utilities for Players
🔧 How to Install MineMogul Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for MineMogul →
Visit the official mod page for specific installation instructions for this mod.
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