LE3 Improved Functionality
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #21 of 61 Utilities mods in this game by downloads
📋 About This Mod
This mod will serve as my repository for any LE3 specific requirements that universally track across my mods. It will be a required install for certain mods as well as resource for other mod developers who wish to use it.
Implementations so far:
Armor Helmet Matching System created
A system to match Helmets to certain Torsos has been created. The way this works is via an Array (ArmorHelmetMatches) that has 2 Ints (ArmorMatchId, HelmetMatchId). You set the ArmorMatchId to the Torso Id you want to affect and set the HelmetMatchId to the Helmet Id you want it use. When deploying to any level that requires a helmet/breather the system will auto equip the matched Helmet.
To enable add a configdelta file to your mod and enter the following:
.+ArmorHelmetMatches=(ArmorMatchId=0,HelmetMatchId=4)
In this example the system will auto equip the Helmet with Id 4 if you are wearing the Torso with Id 0.
This is useful for armors that you, as a mod author, want to use a specific helmet with.
This system will override the players helmet selection if loading to a level that requires a breather.
This system will not override the players helmet selection if the level loaded does not require a helmet and will instead use the players selection.
This system is bool gated via this mod and will deactivate if this mod is removed or disabled.
Some cinematics will show your player with a helmet prop that is not what you have setup in this system. This behavior is unaffected by this system.
Stop Corpse Cleanup
Edits functions within SFXGame and Engine to stop the game from cleaning up corpses during battle. Corpses will still clean up when changing levels or engaging in cinematic dialogue.
To enable add a configdelta file to your mod and enter the following:
bCorpseNoClean=true
bCorpseNoClean=true
This may impact your framerate.
DamageMultiplier Coalesced Configurable
The DamageMultiplier is a scaled float variable in SFXGame.pcc and is now configurable via Coalesced. It has the value X and Y which corresponds to damage scaling. It will affect every damage taken and dealt in the game. It's default is X=1,Y=1. By changing the value you can make everyone take less or more damage. The other values are currently untested.
To enable add a configdelta file to your mod and enter the following:
DamageMultiplier=(Bonuses=(),X=1. 5,Y=1. 5,MaxLevel=100,Level=0,Value=0. 0,StaticBonus=1. 0)
This example would make all damage 150%
LE3 Improved Functionality is a utility mod that enhances LE3's core systems, providing necessary fixes and resources for other mods. It has 141 endorsements and 6,577 downloads, last updated July 2025. This is a foundational mod for developers and players using LE3-dependent content.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community trust with 141 endorsements and over 6.5k downloads.
- Actively maintained (updated July 2025) — good sign for compatibility.
- Essential for mods that depend on it — a must-have if you use those.
⚠️ Cons
- Utility mods like this are only useful if you actually need them — otherwise it's dead weight.
For mod developers building on LE3 who need a stable foundation, and for players running mods that explicitly require this utility. Skip if you don't use LE3-dependent mods — this won't add visible features on its own.
💡 Beginner Tips
- Check if any mods you want to install list this as a dependency — that's the main reason to grab it.
- Since it's a utility, load order usually doesn't matter, but keep it near the top if you're unsure.
- If you're a mod developer, look at the mod's files to see what changes it makes — that's the real resource.
📊 Mod Details
- Game
- Mass Effect Mods
- Author
- RepugnantPear
- Version
- 1.0
- Downloads
- 6,577
- Endorsements
- 141
- Category
- Utilities
- Created
- 7/10/2025
- Updated
- 7/10/2025
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