Mod Merger
⚪ Last updated 2018⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 9 Utilities mods in this game by downloads
📋 About This Mod
Notice: I am changing careers/moving across the US and will not be able to support this program for some time. I will try and get back to it soon, I apologize for the inconvenience. Why do we need a mod merger?
Kingdom Come: Deliverance loads .pak files located in your (Game directory)\Data folder. Mods that make changes to any of the core game files are stored in separate .pak files. The game loads these files in alphabetical order -- this, it loops through each .pak file and loads each game file. When any of your mods edit the game file, the last one in alphabetical order will be loaded, effectively wiping out all previous ones. Additionally, if your mods are not named in such a fashion to be loaded AFTER the game's files, the game files will load after your mod, and it will appear to not work.
This program was designed to mimic functionality of AnotherSymbiote's Script Merger mod for The Witcher 3. Since KCD and TW3 load mods so similarly, I wanted to make this program as comfortable to use as possible, and most of us likely have experience with that tool.
How does it work?
The program detects conflicts in 3 phases:
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[]Examines all .pak files in the game's Data folder and ignores original game files (this has already been pre-mapped by an XML file)
[
]Checks to see if a previous merge has occurred, if so, determine all files that have been merged[]Examines remaining .pak files and checks if any of them edit the same file
KDiff3 (by Joachim Eibl) is used to resolve conflicts in text files (XML files, LUA scripts, etc.). For non-text file conflicts, an overwrite must be selected (through a simple point-and-click interface).
The merged files are then archived and placed in the Data directory (currently as "zzzz_merge.pak")
Requirements
This program requires . NET Framework 4. 6. 1. This should be already on your machine, but if you have issues you can use the following links:
-
[]How to: Determine Which . NET Framework Versions Are Installed
[
]Download Microsoft . NET Framework 4. 6. 1Installation
No special instructions for installation, simply extract the program to a folder and run.
As of 0. 1. 13 no extra folders are required, but you need KDiff3 on your local machine if you download the base version.
Usage Instructions
I will be adding a readme file soon that will explain all functions and available options in great detail. I hope this covers enough to started with the basics.
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[]Run the program and select your Kingdom Come: Deliverance folder e.g. (Steam folder)\steamapps\common\KingdomComeDeliverance
[
]Conflict detection will automatically start after the reference file is found/generated[]Use the check boxes to select files for merge
[]Click "Merge Selected"
[]If you have text conflicts, you will need to replace the conflicts in KDiff3 (this will automatically start)
[]To merge text conflicts, simply select your replacements and save/close (the program will automatically determine the next conflicts and your previous merges)
[]If you have non-text conflicts (like textures or flash assets), you will be prompted to pick which one to use
Merging Tips:
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[]You can enable single file merges with vanilla files under Options -> Conflict Detection and click "Show Mods Without Conflicts" (brought up by Newkz)
[]When merging TBL files as non-text conflicts, as long as you select any empty file (0 bytes size), the mods will all work fine (brought up by RawNG)
Upcoming features
Next build (0. 1. 15):
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[]Check non-text files for binary equals and skip if Auto-Merge is selected
Next release (0. 2. 0):
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[]Localization files are ignored (the program deliberately ignores all folders in the Data directory at the moment)
[
]Implement a tool specifically meant to handle XML merges (from fireundubh)
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[]Localization files are ignored (the program deliberately ignores all folders in the Data directory at the moment)
-
[]Check non-text files for binary equals and skip if Auto-Merge is selected
-
[]You can enable single file merges with vanilla files under Options -> Conflict Detection and click "Show Mods Without Conflicts" (brought up by Newkz)
-
[]Run the program and select your Kingdom Come: Deliverance folder e.g. (Steam folder)\steamapps\common\KingdomComeDeliverance
-
[]How to: Determine Which . NET Framework Versions Are Installed
Mod Merger is a utility for Kingdom Come: Deliverance that merges conflicting mod .pak files into a single archive, preventing mods from overwriting each other. It uses KDiff3 for text conflicts and a simple interface for non-text conflicts. The author has paused support due to career changes.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 2,962 endorsements and 90,114 downloads — clearly a go-to tool for KCD modders.
- Solves a real headache: mods overwriting each other due to alphabetical loading order.
- Familiar interface for Witcher 3 players who used Script Merger — easy transition.
⚠️ Cons
- Author explicitly states they can't support it for a while — no updates since March 2018, so compatibility with newer game patches is uncertain.
- Requires .NET Framework 4.6.1, which might be missing on some older Windows setups.
- Non-text conflicts require manual overwrite selection — you need to know which mod's file to keep, which can be tricky for beginners.
For KCD modders who stack multiple gameplay or texture mods and hit conflicts. If you're tired of mods silently breaking each other, this is your fix. Skip if you only use one or two mods that don't touch the same files.
💡 Beginner Tips
- Run the merger after installing all your mods, not before — it scans the Data folder for conflicts.
- For non-text conflicts, pick the mod you want to 'win' — usually the one that changes the most or is most important to you.
- Back up your original .pak files before merging, so you can revert if something goes wrong.
📊 Mod Details
- Game
- Kingdom Come Mods
- Author
- ActualBP
- Version
- 0.1.14
- Downloads
- 90,114
- Endorsements
- 2,962
- Category
- Utilities
- Created
- 2/26/2018
- Updated
- 3/2/2018
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Kingdom Come Mods
Create /Mods/ folder in Data directory. Use Vortex for complex mods.
📖 Full step-by-step install guide for Kingdom Come →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Kingdom Come commands, item IDs, and more.
Keep browsing — more Kingdom Come mods await