Loot Highlight - Coloured Outlines by Category

⭐ — (2 endorsements) 📥 71 downloads 📌 v1.3.4 📅 9/27/2026
🟢 Updated this month

By coder2k · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/1/2026 📅 Created: 9/27/2026

🔍 Analysis

  • ✅ Updated 55 days after the latest game patch — actively maintained
  • 🏆 #42 of 53 User Interface mods in this game by downloads

📋 About This Mod

Coloured outlines on nearby items, plants, chests, bodies and ore veins, one colour per category, drawn by the game's own outline effect (works with its Outlines option off). Looted chests and bodies go dark. Optional item names and

Loot Highlight

G1R_Highlight_DRUS — coloured outlines on nearby items, a colour per category

English · Русский · 中文


What it does

When you get closer to an item than a set radius (3 m by default), it gets a coloured outline. The colour depends on the category: food is yellow, plants are green, chests are white, and so on. Every category, colour and the radius can be changed in an in-game window.

The outline is drawn by the game's own outline post-process, the same one behind the game's "Outlines" option, so it looks native. And the mod works whatever that option is set to: with "Outlines" off, other highlight mods register outlines that are never drawn, while this one switches the drawing on by itself while it has something to show and puts it back afterwards.

Features

  • []16 categories, each with its own colour, switchable one by one (default colours below).[/]

    []Highlight: the master switch (same as H). Radius 1–30 m (3 m by default), Width of the outline 1–6 px (2 px), Brightness 5–100 % (10 %), Max. objects 5–100 (40): only the nearest ones are highlighted.[/]

    []Looted chests and bodies go dark once everything that can be taken is gone (see below). Empty chests can be shown on request.[/]

    []Names: small labels with the object's in-game name, in the game's language (for bodies, the NPC's name), above highlighted objects, in the category colour. A label fades out while its object is hidden behind a wall.[/]

    []Through walls (experimental): outlines and labels are visible through walls within the radius.[/]

    []Others' items (taking them counts as stealing): Category colour, Red, or No highlight.[/]

    []Game outline: the game's own white outline (on what you look at): As in settings (follows the game's "Outlines" option), Hide, or Show.[/]

    []Mode: Always, or On key (H shows the highlight for 10 s).[/]

    []In combat / In dialogue: Hide or Show the highlight while fighting (shown by default) and in dialogue, cutscenes, trading and lockpicking (hidden by default). "Fighting" means enemies or monsters nearby are after you: a weapon or a torch in your hands does not count, so exploring with a torch at night keeps the highlight.[/]

    []Messages: a message at the top of the screen when switching on and off.[/]

    []A SharedModMenu tab (F2) with the main settings and the categories.[/]

    []RU / EN / 中文 buttons in the window's title bar switch the language on the fly and remember the choice. By default the language follows the game's: Russian → RU, Chinese → 中文, anything else → EN.[/]

    Categories and default colours

    • []■ Food and drinks: food, beer, wine, water, joints — yellow[/]

      []■ Plants and herbs, swampweed included — green[/]

      []■ Potions: healing, mana, dexterity, strength, speed — pink[/]

      []■ Weapons and ammo: melee and ranged weapons, arrows, bolts, the torch — orange[/]

      []■ Armour lying on the ground — blue[/]

      []■ Runes and scrolls — cyan[/]

      []■ Rings and amulets — violet[/]

      []■ Keys and lockpicks — amber[/]

      []■ Ore and valuables: ore nuggets, old coins, gold, ruby — teal[/]

      []■ Books, letters, maps, recipes included — beige[/]

      []■ Special items: story items such as focus stones and Uriziel — lime[/]

      []■ Animal trophies: skins, claws, teeth, horns — brown[/]

      []■ Other items: smithing and alchemy materials, tableware, odds and ends — grey[/]

      []■ Chests that still hold something to take — white[/]

      []■ Bodies to loot: dead and knocked-out NPCs and the bodies lying around the world, as long as they still hold something to take — red[/]

      []■ Ore veins not yet mined out — teal, off by default[/]

    Picked plants ("empty" bushes), crates and planks you can carry, and NPCs' purses are not highlighted. Any category can take any of the 15 palette colours.

    Looted chests and bodies

    Once you have taken everything that can be taken, the outline goes out (usually within a fraction of a second). The mod

📊 Mod Details

Game
Gothic1remake Mods
Author
coder2k
Version
1.3.4
Downloads
71
Endorsements
2
Category
User Interface
Created
9/27/2026
Updated
10/1/2026

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Visit the official mod page for specific installation instructions for this mod.

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